Local TR curves in FCurve Editor


#1

is there any way to see the curves for local translation and rotation in FCurve editor. If I select character hips which are with Reach TR 100% FCurve editor has alittle (Lcl) beside the translation and rotation attributes but the curves themself are still global, if I move the blue Z curve it moves the hips according to global space, not local…

very anoying…


#2

reach TR puts contorl in the IK node and they are in world space (rel to the rig refrence) so there is no local space for it unless you have it as a child of another node.

if you set the reach to 0 for t and r then you are on the FK skeleton node and its fcurves will act diffrent.


#3

thanks for the answer…just wanted to make sure that I’m not missing something!

I figured out that they are relative to Ctrl_Reference axis but still that’s a really anoying problem…

again thanx for the answer !


#4

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