Local Rotation Pain (vid)


#1

Hey guys, its been a while since I have rigged anything and I’m having some major troubles getting back into the groove of things. Essentially the problem is that I have changed my LRA to go X in the aim, Y in the up and Z in the parallel. Thats all good and great, done.

Now the idea is while the translates have moved the rotation hasn’t in the view port. The view port is convinced that I havent moved them at all. Even in the chance that I go component mode and the ? when I jump back to the view port to see the changes it refuses to budge, instead still aiming in the world direction.

Heres a video so you can see what I mean better. Hope its something dopey on my end that I missed out on. Thanks.

LRA Problemo:
http://screencast.com/t/zgs83t1b


#2

Whether it was a stupid or extremely complex question I don’t know, but its solved.

Thanks peoples.


#3

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