Hi
How to rotate local axis of particles ( Z-axis, as example), around any vector?
Local Axis rotation
JohnnyRandom
#2
Hmm, maybe something like this? A particle should always rotate on its local position unless you offset it.
maidmen
#3
not quite.
I mean align rotation to vector, ( sphere normals in my exemple), I tried to use TM\Vector multiplication, but there take place some strange pattern http://c2n.me/j61vgk
haha reading it again, i think i haven’t got what he meant John 
Maidmen, maybe something like this? https://vimeo.com/97689771
maidmen
#7
eah, Johnny, thats what we need, but need to learn scripting, damn…
Alvaro, I have your Coffy Logo tuts, grabbed from local social network!

