Local Axis rotation


#1

Hi
How to rotate local axis of particles ( Z-axis, as example), around any vector?


#2

Hmm, maybe something like this? A particle should always rotate on its local position unless you offset it.


#3

not quite.
I mean align rotation to vector, ( sphere normals in my exemple), I tried to use TM\Vector multiplication, but there take place some strange pattern http://c2n.me/j61vgk


#4

Have you tried Lock/Bond? I think it would work just fine :beer:


#5

Bah to easy Alvaro :smiley: but probably the best approach.

I’ll try again :slight_smile:


#6

haha reading it again, i think i haven’t got what he meant John :smiley:
Maidmen, maybe something like this? https://vimeo.com/97689771


#7

eah, Johnny, thats what we need, but need to learn scripting, damn…
Alvaro, I have your Coffy Logo tuts, grabbed from local social network!