Started working with a multi-channel face set. I have wrapped and baked out some maps.
At this point I want to the three displacement channels into zbrush. Are there recommended values that I should be using to keep the displacement accurate to real world scale.
In ZBrush I am setting the displacement value to 0.01 and it still looks huge!
The ‘killer workflow’ tutorial talks about reducing the value of the maps by 0.5, but ZBrush default displacement is 50% grey, so I am applying the maps with their unmodified values,
Any suggestions are appreciated!