Little help with 3DS MAX UV maps?


#1

hello everyone!

I’ve been working on this little character for a while and I just cant seem to figure out how to UV map the hands.
It’s in 3ds Max and the hands are just soooo low poly I’m having a terrible time trying to do it any advice or help would be GREATLY apreacated.

The file can be downloaded here:

https://www.dropbox.com/s/jqqjs0x7c3hhj4r/racoon08.max

Thanks in advance for any and all help!


#2

Could you post a screenshot of your hand and it’s UV layout too?

No access to 3ds Max here atm.


#3


Hope this link works. My UVs are just junk right now because I keep retrying them…


#4

That model is so low poly that I’d cosider Flatten Mapping and stitch the parts together back manually into chunks(one chunk for each finger, one for the back and inside of the hand) and if possible stich those together too into something like this
http://carolamadio.files.wordpress.com/2013/05/snap0006.jpg%3Fw%3D551%26h%3D575
or this
http://2.bp.blogspot.com/_nP-pLKYVTqE/SZCWS4JU5jI/AAAAAAAAACk/wHbqPp_cYrw/s400/hand%2Buv%2Bunwrapped.jpg


#5

thanks for the help man but still having trouble… its just so low poly i can’t seem to get the sides of the fingers and thumb to work…


#6

Show what you got so far.


#7

Never mind i think i got it… or as close as is possible with the current mesh.

In between the fingers is still wonky but i think its the best I’m gona get.
Thanks for your help!


#8

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