Is there a way using python to list all the images being used in a maya file?
Whether it’s on a shader or anything else.
Thanks
Is there a way using python to list all the images being used in a maya file?
Whether it’s on a shader or anything else.
Thanks
Yes. From within maya simply do a:
import pymel.core as pm
textureNodes = pm.ls(type="file")
If you need the name:
for t in textureNodes:
print t.textureFileName.get()
From extern it is a little bit more complicated. To be flexible, you can use mayapy from commandline, open a file and do the same as above.
Great!
Thank you.
I did what you said, but why does this error when i run it? It says the
textureFileName.get() # AttributeError: ‘unicode’ object has no attribute ‘textureFileName’.
import maya.cmds as cmds
# list maya textures
_textures = cmds.ls(type="file")
print "
"
for t in _textures:
print t
print t.textureFileName.get()
Like in haggi’s example, you need to use pymel to take advantage of all the useful object oriented methods.
Is there some reason you went back to cmds ?
David