Hey guys, I’m fairly new to this whole rigging stuff. I tried to make my first full facial rig for the past two days and everything went great, but today i ran into a problem :
This is my head model
this is a closeup of the left lip corner, with an influence curve and some clusters. I thought i modeled some nice topology there, but…
… I get this when I pull the cluster back. Its not a fault of wrong painted skin weights; I tried multiple times to unbind, make a new curve and paint new skin weights, but the problem persists. I’m really fairly new and found nothing similar (or didnt know what to search, “Weird deformations in maya”?), so please help, its really important, has to be done by monday!
Thanks in advance