Title: Linus Sebastian
Name: Jesse Irvin
Yet another bust refined from a likeness study done for my class at VFS. This Sculpt of Linus Sebastian from Linus Media Group is one of my more recent sculpts as of this posting. Unlike Saul or Holt this piece is one of the first where I added a bit of my texturing xyz displacements into the mix. As I don’t have access to my personal alpha library in class some of the other alphas I use are still present too. Linus’ fun approach to technology reviews and commentary has made his programs a regular watch for my and my girlfriend for quite some time. Like My other likeness studies this started from a sphere and was sculpted primarily in Z-Brush. I used a combination of alphas, scanned displacement detail maps, Substance Source and Substance Painter for the range of detail work. Finally the model is rendered in Maya with Arnold Render.







