Hi,
I’m trying to simulate the trajectory of a vehicle-like object.
I use follow path constraint and this works reasonably well except for sharp corners where the vehicle rotates at infinite speed to be able to follow the path
I would like to constraint the maximum rotation speed, so the object follows the path within certain limitations (ideally max rotation, max acceleration, etc.)
This is the standard result:

Disabling “Constant Velocity” helps a little bit, but I still don’t see any way to control the rotation speed limit.

This is what I would like to accomplish, where the object stops in the corner, rotates at a certain speed, and once its properly oriented, it continues its path along the path.

And this is the ideal solution. Since the vehicle can move forward or backward interchangeably, it would find the shortest rotational path and use that one before continuing along the path. I realize this is probably an order of magnitude harder, but who knows, maybe there is a simple and elegant solution to this.

I hope someone can help me or point me in the right direction. Thanks!