I think this problem is to do with my skeleton an maybe area of influence of bones? I used 3DDaves rig.
Hey wondering if anyone can give me a hand as Im rather new to motionbuilder but not lightwave. Ive done a few tutorials for motion builder and I think Ive got the hang of characterizing and mapping control rigs now, Ive got some mocap data mapped to an actor and Ive exported a lightwave model with the 3DDave rig as its skeleton.
Once I import into MB and characterize I then set its input as the actor that I previously setup with the mocap data (ive had this working before with a prebuilt model so I assume its something to do with the bones or the import process from LW).
Basicaly when I make the input active my character/imported LW models face an hips area stretch out really badly as if they are not following the rest of the model. Ive includeded a screen shot below.
If anyone can help that would be fantastic as Im on a deadline for a project hand in ! Funny that they didnt teach us this prior, we were left to learn it ourselves instead lol.


