I’m going to keep track of problems I encounter with SyFlex in LightWave;
- Collision object MUST have Display Subpatch Level set to at least 3. You CANNOT set Display Subpatch Level to 0, 1 or 2, LW will crash.
I’m going to keep track of problems I encounter with SyFlex in LightWave;
I assume that’s only if you’re using a subpatched collision object? i can’t see it making a difference if the object is just polys and the display subpatch level changes nothing?
Hi…
-Can you post any screeshot from Syflex’s panels, tools and options?
-How well integrates with Layout?
-Can you use weight maps for controling folding, pinning and stuff like that?
-How fast is it?
-What about calculation times with more than 10K poly objects?
-Can you bake the calculations?
Sorry for all these questions, but i’m considering buying it and there is no info about it anywhere in Syflex’s site…
Thanks a lot,
Gregg
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