I’ve looking forward to learn 3D softwares other then Lightwave, wich is basicly what i know about 3D. Simply because LW isn’t the most related to games and for job applications, at least in my country.
When i was looking for info about the other softwares to know wich one to choose, many times i got into software comparison websites: ‘this is beter’ then this, that is better then that…’
Most of the times the less positive point on Lightwave is ‘not ease to use’…
I dont get it… Of course you dont make things out of LW just by opening it and random clicking some buttons (like it could be done, at some level on Photoshop), but you can work on the geometry configuration, very much hands on… ‘This point goes there, lets bevel this, merge here, cut there…’.
And from what i’ve been seeing from other 3D application the modeling and transforming tend to be more ‘caged’, since you have to aplly modules to the object (wich u can undo wich is great) but the object is in a cage, pretty much like when it goes to layout, right?
So why do many think LW is ease to use? Wich part of the process?
My intention is not starting a big discussion. Just want to understand somethings… I ask this also to understand what’s waiting me outside ‘LW home comfort’ 
I would like to understand what are the main conceptions concerning to 3D workflow (especially the modeling). Do you know such website where each program conception is explained and compared, without necessarely being judgemental.
By the way im tending to learn Maya, altough in Portugal the most used is 3DSMax. But if you know Maya you kick ass on 3DS right?







