Hi there!
I’m an architecture student and I have to make some interior shots for the finals presentation in arch design.
My first question is - how do you light/render an interior scene if the openings on the building aren’t rectangular? I’ve run into problems fitting the fill lights into the openings - they bump into geometry or are too far away from it so the rendering appears quite incorrect.
Also, I was wondering whether there was some way of cutting corners here, since I have about 50 separate openings along with the (glass) facade, so you could imagine how long it would take to set up, let alone render a scene with 50 or so separate fill lights.
My second question regards quality/speed ratio: I’ve made the roof from stretched metal (editable poly w/o thickness, pelt unwrapped uvw, refraction map with IOR 1.0) - would you propose rendering the interior using the existing geometry or, rather, opacity mapping the lights (since the roof cover itself isn’t actually visible in the rendering)?
I’ve attached some views of the building to better illustrate my point.
I’m using max2010 and vray 1.5 SP4
Best regards,
Marin
