Alright, so I’m doing a product animation spot, in which the camera stays still, and the product rotates around to different angles. Basically whats happening is I have a specific segment of this animation where the top of the product is facing the camera. It is a somewhat flat, but rounded at the edges. Basically it is a squashed sphere shape that you’re looking at from above. Anyways, my issue is that if i directly light this, the surface doesn’t become brighter, but I see a hotspot.
Whats the best way to light something like this? I’m not using FG, but I am using an HDR environment map. If I didn’t explain it well enough, or you need more information let me know. Thanks in advance.
rainmanbk
