Hello,
I am working on a project and am hoping to get some help on a lighting effect that I wish to emulate.
I am creating high quality/photo-realistic renderings of a massage pillow product. For one of the images, I need to render the product with some it’s lights on. Beneath the nylon type netting the pillow lights up to signify that the heater is on. The image below shows how the product looks in real-life.
I am using 3DS Max 2015 and V-Ray 3.0. This is one of my weaker areas in the production pipeline. I have just never been very successful at getting objects to light up and look realistic. I understand that for this particular scenario to work well, I first need to have a good material setup for the netting. I’m not so worried about this aspect and already have a fairly decent material that I am still tweaking. As I said, my main issue is how to get the lighting effect to look as good as possible.
How can get a similar representation as the above photograph? I have played with the V-Ray lens effects settings, but the bloom and glare effects never seem to work (I’m starting to wonder if it’s a bug as opposed to me not knowing how to use it). Is there another effect or environment effect that I should utilize like maybe V-Ray fog? What’s the best approach for the light objects themselves? Should they be light meshes, or just light spheres, or meshes that use the V-Ray light material?
I’ll be happy to provide any additional information if it would help.
Very confused on how to get the best results. Hoping someone can shed some light 
