I have some questions about lighting and rendering for an animation short:
First off, I’ve been told to stay away from global illumination and final gather as they cause render time to go up and the class I’m in doesn’t want realistic lighting, so I’ve taken advice from Jeremy Vickery’s efficient cine lighting tutorial.
I would like to know what I can do to create shadows in the scene, in an effective and efficient manner. I’ve tried using a light with a negative shadow value and a color value of 0, but it didn’t work as it made my render time shoot sky rocket high.
After that I tried using physical sun and sky and final gather as well as portal lights, but it is too realistic for the project.
In the scene, I have an ambient occlusion texture node plugged in to the shader nodes to create an indirect form of lighting and then i have a spotlight creating the sunlight shining in from the front door.
I’m allowed a maximum of 5minutes render time per frame for this project in render time, for this reason I’m using render passes instead of render layers and we are using Mental Ray in Maya 2013.
The shading nodes are the mia material x passes nodes and the textures are painted on. Currently we are trying to make a bump for the walls, wood and floor to add some feel to them.
If you want any of the images of the scene that has been rendered out for tests and fault finding, I can E-mail them to you, as the website won’t let me uplaod them, says the jpegs are invalid file formats.
Thanks
Neal