Lighting Challenge #4: Bottle Collection


#402

While I was sleeping I let this one render.
It has a lot more of color, not sure if people will like it.
I’m really just playing around with whatever comes to my mind.
I’m glad you guys liked the “clear white” one.
I’ll make a bigger render of that.
The refractions look really cool when you see them from near.

Yup, I updated the pic before going to bed.
The first one on that spot was a bit shaky.
I do like simplicity too in the texture and light.
I’ll re-render that one in a bigger size.
I like how refractions look in closeup when I do so.

Thanks Gerardo!
Yeah, looks like caustics.
It has to do with a high value in certain property.
I’m almost sure it has to do with the some specular value…
In any case, you can increase the effect by increasing that value.
It just takes loads of time to render those in fprime with that trick.
I’ll have to make some tests to let you know for sure what cause them.
Sorry for not being specific, sometimes I work unconciously and don’t put attention…
…ok ok…more than sometimes…hehe…
I’ll have to double check ok?

I also love your image man.
You always impress me with your stuff!

Thanks!

Thanks!
You are getting me nervous :smiley:
For the window, I took the same texture of the bottles, and applied a “crumple” procedural available in Lightwave procedural textures. I then inverted it and set it to 10 mm.

Now I’m nervous!
just kidding…hehe:scream:


#403

To get the render times down, I figured it was time to break out fR-2:


#404

Hi Folks,

here’s my attempt for an evening outdoor scene.
Rendered in Cinema4D (AR2.5), no GI but HDRI Reflections a bit of tweaking in PS.
No time for caustics, sorry.
Hope you like it as much as I enjoyed it.

Great great renders and moods in here!


#405

Gorgeous Nutriman ! I fall in love !


#406

@Mike RB: Nice look i likt it!

@cesarmontero: Wow amazing stuff! Really great render!
I especially like your latest pic because of the different
bottlecolors. Great render!

@nutriman: Your pic rocks! The materials of the bottles are
great. Your textures are awesome. And your lighting
is superb! Bravo… Absolutely lovely image. Keep it up!

Great work altogether! Keep on rocking!


#407

WOW! César, that’s the best render so far, man! I thought you got your caustic effect with translucency and color filter, I would never have thought of the specular channel. You have there a very nice mix of diluted colors and a well balanced light-and-shade. I really like that style!

Gerardo


#408

Some fabulous work in this thread. I was inspired by some of the colored bottle renders so here’s my go at it.

Rendered in Cinema 4D with some post multipass tweaking in AE.


#409

Yay!!! another one! Grandma’s tinted glass bottle collection. :applause:

2h 40m, but I overdid it on the gi a bit I think. Postwork in combustion and the rest Brazil R/S


#410

Hi, I’m just new here. I’m a POV-Ray/megaPOV user and came across this challenge and decided to give it a go. I’ve been working on an HDRI based lighting macro for a while and looking for scenes to test it with.

This is my first attempt at this scene. It uses 2 different HDRI images (one for interior and one for exterior) with a total of only 29 light sources (still a 9 hour render with focal blur on). I usually like to use considerably more lightsources, but I wanted to keep my render time down at the moment. I didn’t subdivide the meshes any further so there is some shadow line artifacts visible.
http://i69.photobucket.com/albums/i52/barberofcivil/BottleCollection-1.jpg

The rest of the scenes I have seen so far here look very good. Nice work everyone.

@jmboekestein: I really like your glass textures in the last one.
@nutriman: nice dusting on the bottles, I have a similar effect on mine
@cesarmontero: Nice clean scene. Like the window.


#411

U R the Best


#412

with C4D, GI, AO, 12 Area Light
1st Test
http://www.frenchcinema4d.com/v3/articles/446/gal2/12/2588.jpg


#413

I did a render with Blender to Yafray. Here it is.-

http://solarflarestudios.com/forum/files/58_1149010532.jpg

I used full GI, no caustics, no translucent shadows for this test. Only base shaders were used for the colors. The glass material is pretty basic also and the ray depth is “6”. I ran it through Gimp for a little blur blending. I have little time for challenges like this, but if I can I will max out the settings and edit the XML files for caustics, etc. I’m glad that I am able to contribute something.

How do you like it?

Have fun!


#414

Hi

This is my first attempt at any of these challenges (be gentle please).

Whilst I’d like to have postd a Cinema 4D version, I’m just not good enough with the program to happily post anything from that. I don’t make excuses for this either other than I used Artlantis

This is done as a bit of fun using it and I know its regarded as a bit of a joke compared to the “big boys” but its fast and I find easy to use.

This is using the older version 4.5, not the latest Artlantis R, so it does not have all the bells and whistles of the newer version.

I normally use it for work only, exhibition stand design visuals etc, but wanted to try my hand at something different.

Modelled some items in Vectorworks to add, the beer bottle and the glass bowl/dish with spoon, although the spoon I grabbed as a freebie from a free site.

Render time is 36 minutes if that means anything. Rendered as a Tiff at 1024 x 768 but it was 2.15 meg so saved it as a jpeg, to get it smaller. Hope it looks okay as this is my first posting.

I’m not to up on the correct technical jargon on what Artlantis has and uses but it’s not as comprehensive or as capable as C4D. Hope you find it interesting.

Not to the level of most of these excellent renders shown here I know but I enjoyed it. Really must try to use my copy of C4D more but never enough time !

Thanks

Alan


#415

You folks are really putting out some amazing renders of the bottles. Simulating lighting for glass is not so easy in 3d software without lots of tweaking. It looks like CGtalk community is doing a great job with this challenge.

Have fun!


#416

First of All I woudl like to say that the posting here are simply AMAZING ! :scream:
4 jmBoekestein I simply love your post !! I love those “ceramic” appareancee.
Here my first try rendered with an old PC (hope I will buy one for me this Summer)
Used HDRI no other source of light
Athlon 2600+ 768 Mb Ram
I hope to find the time to make some changes (add a bit of spirit to the bottles, some other lables and some changes to the colors of the bottles)


#417

Is that plant coming out of the bottle inside, or outside the window?

-jeremy


#418

I tweaked it a little bit since my last post. Suggestions would be great and thank you in advance :slight_smile:


#419

Great work everybody… :thumbsup:


#420

thanks you everyone for the feedback :scream: wow!
and thanks jeremy, this challenge is superb!

@jmBoekestein: that sss turned out really nice!
@mjv: very vivid feeling!
@gerardo: i like that balanced composition of yours.
@kdun: did you use the right refraction indices for glas?

anyone going for some cracks in the glass?? ok… it’s about lighting sorry :deal:

I figured out that really convincing renders make me kind of hear the glass just by looking at it…is it just me?:shrug:


#421

[left]Indoor[/left]
[left]Program: 3dsmax 6[/left]
[left]Render: Brazil r/s[/left]
[left]Time: 1h 21m[/left]
[left]Lights: 3 (2 omni - 1 Brazil light)[/left]
[left]Ambient Light: Yes (3250K)[/left]
[left]HDRI: No[/left]
[left]Caustic: Yes[/left]
[left]Photons: Yes (2mil)[/left]