Lighting Challenge #4: Bottle Collection


#382

Wow Aurety! Very nice render. That is definitely one of the best.

Silverwing; thanks for the nice comment. I am working on a new one which is going to be rendered during sunset. I am still messing around with it. I have also managed to keep the render time down. :smiley:

-mark


#383

OK, found a way.

Please discard anything else than the photo, I spent at most 12 minutes setting up the site…
http://membres.lycos.fr/pidgi/photoalbum.html

Still working on it.
What a bunch of superb renders! (excluding mine!!!)

pidgi


#384

well…this is my test with Maxwell, bottle with flowers:D…uhm…just wanna make it feel “green” and “real” as much as I can…but da problem here is this pic has too much noise,hah?..

I’ll render another pic this morning…try to prevent noise
any comment are welcome:)


#385

Ok, here is a new render, which I like much better than my first one. Orange feel from sunset and a slight yellowish light for the inside.

I used a dark picture of my condo for the reflection map. I may try and re-shoot this when the sun goes down tonight to get a better match to the out the window image; which is a sunset picture from a hotel somewhere (who knows where I was, I travel too much).

Render time was 2.5 hrs @ 640x480 Enhanced Medium for AA, with Lightwave 8.5. Everything ray-traced except transparency. Used the fast fresnel shader for the glass.

-mark


#386

I decided to turn all my bottles into shiny plastic. There is no transparency and no lights, it’s all IBL using an HDR and GI, the GI is affecting the SSS… very cool.

Not sure what is going on with the one bottletop, weird geometry…


#387

Dang Mark! Now you’re making me think about entering!

Like your render tho! The sunset is a great shot and you obviously cleaned your house! LOL

Good luck in NY and if I have more time this weekend I’ll put something together.

J


#388

Mike, I had to flip some polygons near the top on that bottle. There is definitely some weirdness with that particular bottle. I think I had to add some polys also around the top to form the rim.

-mark


#389

I opted to try a night scene in c4d. The backglow is giving me grief.


#390

Mike, looks like you got something weird on this bottle:


#391

Viewpoint edit, and tweak on the shader:


#392

I decided to take some time today while I was packing up my things.
So far I have been focusing on just the lighting.
There is still a lot to be done on the texturing.
1 light so far, not sure if I will add more later on.
Rendered in Lightwave with FPrime.


#393

Another bag packed with clothes in my apartment, and another render testing out this time some glass without coloring. I also played a little this time witht the DOF I want. The render is still quite fuzzy and grainy. I will let a crystal clear render tomorrow, before the landlord kicks my butt out of the apartment and I take my plane :stuck_out_tongue:


#394

Cesar -

I really like that “all white” one. It has a simplicity to it, but still reads clearly.

-jeremy


#395

Very nice beginning César! I like more your last image too. Don’t know how you do it with FPrime but it seems you have caustics there. I like also the subtle golden reflection on the frosted glass. Looking forward your progress.
Happy trip!

Gerardo


#396

WOW Cesarmontero, I love your last render too. Very subtile tranparencies. :thumbsup:


#397

[b]hi this time I want to try mental ray. There is so good staff here, I want to congratulate all of them.


[/b]


#398

Finally got my crappy machine to render a higher resolution more clean one…

I had to… it seems the colourscheme can be weird to some, I like it, got the same freedom in film, tnah certainly you can do it in cg. :stuck_out_tongue:

@Mike RB, hey that sss is fun, going to try one too, had enough of photons for now anyway. Some interesting tests you did! I’m not always too fond of how hdr reflections appear on models personally, they often look like a slick layer detached from the object. But that’s probably a texturing issue.

@cesarmontero, great renders, I think they’re the best so far. texture on the window is very good. :thumbsup:


#399

:applause:Cesarmontero

Lovely!!


#400

hi all and, in the 1st place, i would like to thank all for this exercises that help us get better step by step, with the envolvment of all members.

this is the first time i post an image here, and i’m trill for that. this scene (OBJ imported to Max) is giving me a really challenge, because after messh smoothing, all gets to heavy (even in a dual xeon), any of you are dealing the same problem?

render with vray, in max 8 with medium quality settings (no caustics iet - geometry of the glass is blowing light everyplace)


#401

agree!! nice work.