tuovni: Nice start! The chairs could use some darkening as they become further away from the screen, it will also help create some more depth. The inside of the popcorn container could use some shadowing, occlusion might work well for that. The character’s right arm is getting very blown out. I wouldn’t expect that in this setting. Try to pull that back a little bit. The inside of the character’s mouth is getting very bright, make sure the lights in that area are using shadows.
BarberofCivil: Looking good. The opening for the projector could use a little illumination from the projector to give the wall some thickness. The character’s skin could use some warm colors especially in the very dark areas. You have some pretty intense Moire patterns going on the chairs. See if enlarging the bump texture and/or decreasing the depth a little will fix the issue. There’s a very high contrast line where the wall meets the ceiling. Darkening the back wall where the projector is should help a little bit.
SharinSri: You’re off to a great start. I’m not sure the cool light coming from the right of the image needs to be so strong or makes sense. It may make more sense to have a warmer red light that would be from something like an exit sign. But, either way it should be a lot dimmer. I’m not sure how I feel about the black background. Perhaps you could put in a light for the projector or some very subtle fill lights from floor or wall lights.
asinn: Very nice. There’s a good sense of volume and space in the room. This image has progressed a lot. I’m not a huge fan of the vertical lines all over the image, they cover a lot of things up. But overall good work.
Masood716: It’s hard to see what’s going on with all the brush strokes. Overall it seems very “busy”. Maybe try nailing down your key light direction before moving on to other things.
BlackPanther101: Make sure your lights are casting shadows, objects look like they’re floating because there’s no contact shadows. Overall things are very bright and blown out, this makes me think more of an outdoor scene on a very bright day. Try to start with just one main light direction with shadows and slowly and subtly add lights in a logical manner.
tre333: Nice updates. The highlight on the character’s eye is blocking his pupil. See if you can move it up over the pupil or to the right of it a little. The kick on the character’s left shoulder seems unmotivated since the chair is behind him. It would make more sense if it was up on the ear since that’s more likely to be reflecting the projector’s light. The second row of chairs behind the character could be darkened some to give the image a little more depth.
tsshivshankar: The screen doesn’t seem to be emitting any light. Try putting a light right behind the screen and have that be your key light. An area light scaled to the size of the screen would probably work best but may take a long time to render. You could also try a spotlight behind the screen with soft depth mapped shadows. Just make sure to enable shadows on the screen’s light.
genaf1: Nice update. The character’s eyes are becoming very dark compared to the skin on the face, including the highlight. If anything I’d expect the highlight on the eyes to be the brightest part of the character. The top of the character’s right leg is getting extremely bright, from the angle it looks like this would be from the projector, but the knee is brighter than the projector. On another note, the lens of the projector should be much brighter underneath the volumetric.light
fodeba: Welcome! Interesting lighting concept. Overall each light source seems to be at the same intensity. For starters, I’d expect the screen to be sending brighter light onto the front of the character than the back of the character would be receiving, especially since there’s the dark chair behind it. It’s okay to do crazy light directions if that’s your intent but for it to be believable some light principles will have to be grounded in reality.
pixeldompteur: Good updates. The eyes could use much brighter highlights so they can be the brightest part of the character, especially since it would be a reflection of the screen which is the brightest part of the theater. The saliva coming out of his mouth is looking very ‘milky’. I think that’s because of the consistent color throughout it. To make it look more like water see if you can darken the diffuse a lot and then just have some bright highlights on it. The projector could add a few highlights to the left side of the character’s head and hat. They don’t have to be too bright but similar in value to the tops of the chairs.
ducvemt: Great improvements. The black value in your image seems to be too bright. Places like underneath the arm of the seat are at 20% bright when they should be closer to 0. The rims on the tops of the seats are getting a little too bright, try to make them similar in brightness and color as the light on the character.