pixeldompteur: Looking good. Overall the image is very dark, which can work. The tops of the chairs are getting lost. Adding a slight kick to the top of them from the projector would help define them a little more. The highlight on the character’s eyes are a little odd. There’s a black box in the middle but it has bright illumination around it. Either having just a white box or having an image reflecting would work a little better. The character’s neck and side of his head are black. This makes it look like a floating face. Try to put in some fill light, whether it is bounce light from somewhere or a fill from something like an exit sign.
averi: Nice improvements. The light coming from the projector is looking more like light shining through stained glass. http://paulfesta.com/uploaded_images/stained_stone-779494.JPG If you’re going to be using an image as your light color it’ll have to be extremely blurred, so there’s only subtle color differentiation.
lve58: Good work. The spot lights on the right wall look unmotivated. If those are from the ceiling lights they’d be much softer and not so focused. It may look okay if the hot spot on the wall was closer to the light source and toned down a bit. http://www.flickr.com/photos/naoyafujii/2703546821/sizes/l/in/photostream/ Notice how in this image the light is very quickly diffused as it moves away from the light sources.
quakeking: Nice update. One thing I’d like to see would be for the chairs to get darker as they get further away from the screen (I’m assuming the key light is from the screen). In general try to have a little more focus with your ambient lighting. On the left wall, a gradient that’s brighter closer to the screen and goes dark near the back and on the the back wall, where the projector is, darker.
MoshingSnail: Welcome! One question you may want to ask yourself is where do you want your main light source to be, this should be the brightest light source. Right now it seems to be coming from the projector.
ducvemt: Looking much better with shadows! The eyes could really use some highlights, just make sure they don’t block the pupil. The diffuse light from the right and the diffuse light from the left seem fairly similar in value. I’d like to see you pull back on the blue fill on the left and go more with kicks and highlights to define the character. Here’s a quick paintover with some thoughts http://dockay.com/CGTalk/LightingChallenges/Lighting_Challenge_26_Matinee/paintovers/ducvemt_172.png
Masood716: Good start, keep going!
creativamultimedia: Welcome! Nice work so far, your image has some nice qualities to it. The skin on the head is very shiny and looks like he just came out of water. See if you can tone the highlights down. The highlights in the character’s eyes look a little dull. With the projector so bright and in turn the screen being bright , I’d expect the highlights to be bright as well.
tuovni: Nice sketch, hope you have time to finish it!
clairekearton: Good progress. The colors on the screen don’t seem to match the light it’s emitting. Try desaturating the screen image so there’s a little more consistenty. The diffuse lighting is working well. Now I think the highlights could use some work. The screen is so bright and big but there really aren’t any bright large highlights that reflect it. See if you can make the highlights bigger on the plastic on the chairs.
neonbulbs: Nice start. Looking forward to seeing what you come up with.