@JackyLiang- Hey there, your environment will really get a kick if you add some haze from the sun from the atmosphere editor and also you have to increase the scaling of the water texture. You can also play with the water editor to get that feeling that foam is forming in the shore. I would have rendered the whole scene in vue as it be easier to composite it. Use some of those awesome infinite terrains (if your computer support of-course:)). Best of luck…
Lighting Challenge #24: (WIP) The Cabin
I like this challenge a lot :bowdown: Thank you for this wonderful model by Andrew Kin Fun Chan and Dan Konieczka, here is my first attempt, tried to achieve cartoonish look…! valuable comments and critics welcome
, maya mentalray

Hey guys,
See, I wasn’t lying when I said I would participate
Just kidding. Anyway, here is a WIP of my image to date. While you look at it let me explain the ideas, techniques, and work flow that I will be using. First off, I will be using 3DS Max as the primary 3D package for this image and challenge, and I will be using Mental Ray for rendering. I am a fan of compositing (and who isn’t these days!) So I will render out several passes and then do some post work in Photoshop.
Now, the overall idea for this image is to try to re-create the scene at the “Golden Hour” of the day. That is, the time just before dusk where the light reaches this beautiful golden hue and the shadows are long and can really add emphasis to many details. As such, I will be focusing on Warm colors and earthy tones and my hope is that the blues of the sky will compliment the tones to add contrast to the overall image.
Thus far, as you can see, I have the mountains in the background and the soil in the foreground “completed.” My intent in the next update is to go ahead with the tree in the foreground and start on the house. I would also like to experiment with some “hair and fur” and populate the soil with some grass.
For my atmosphere, I and using the MR Sun & Sky and I hope to augment that with an HDR image for some clouds. Either that or I would like to utilize Vue Ozone for a nice atmosphere. As of now, the “Sun” is the only light in my scene.
Following this is my image, please look it over and I welcome all comments and critiques. Also if anyone has any questions as to how I did something, I would be more than happy to share my work flow. Thanks in advance!
SD
Hi all,
Some very good works here… specially UDAY KADKADE… u rock buddy… as always…
Here is my First WIP for this Challenge. Hope you guys like it…
Comments and Critics are most Welcome…

ramlighthunter: Good Job. It looks like you have a lot of fill light but are missing the keylight in the scene. I’d like to see some strong warm light coming from the sun setting in the left of the image. Specular highlights are also very important at this time of day and are very noticeable, due to the sun being low in the sky.
nitz3d: Nice work. You seem to be having some issue with an alpha channel and it’s causing a halo over the objects in your scene. Make sure you’re multiplying correctly in your compositer. The sky looks a little odd going to such a bright white at dawn/dusk. Normally you’d have very warm, saturated light that would appear yellow. The rocks could use a deeper shadow on the left side as well which should also create more of a gradient across the object.
sdyer23: Good start! Just a little food for thought. Most of the porch is in shadow right now. You may want to think of angling you main light source to illuminate more of it. Also, the angle of the shadow being cast by the overhang on the porch appears to be parallel with the wall. Try angling the main light to cast a shadow that is more diagonal to spice up the image a bit. Keep going!
bimalbose: Nice job. One thing to keep in mind is light motivation. You have a lot of soft blue light being emitted into the scene but no source. To fix this, the sky should be brighter than the light it’s emitting. The front of the cabin appears to be glowing. Are the lanterns illuminating the walls? If so, there should be bright spots near the lights. The windmill is getting lost in front of the roof of the cabin. Placing some rim lights on the windmill to differentiate the too should take care of that.
JackyLiang: Good start. Overall the image is very washed out and is missing highlights as well as dark shadows. Back lit images are always difficult to do but the trick is to really accentuate the silhouettes of the objects in the scene while keeping the fill light on them extremely minimal. I’m interested to see where you take this.
tuffmutt: Very nice! The mountains in the background are extremely faceted. It may just take softening the normals. The tree seems to be lacking a shadow onto the grass and makes it feel like it’s floating a little. All in all it works well.
Hey guys, This is an anaglyph picture. You need to wear red-cyan glasses to view in 3D
Hope you like it

Hi kanooshka ! Thank you for your advice. And to djprasun, I think I’m going to switch back to max. I’m pretty new to vue and my knowlegde of it is not nearly as much as I know mentalray or vray.
Of course for the atmosphere effects I’m still going to use vue. But for the rest I think I’m still more comfortable working with max
I’m going to give both renderers a try and see what I can get out of it. thx again for suggestions 
im usin Rhinoceros, is there .3dm file. although i can import .obj or .lwo files but it makes the computer a lil slow
thanks
Hey doods,
Just joined cgsociety and started 3D a few months ago so I thought I would give this challenge a go. See how my skills have developed.
I am lighting / texturing the scene in C4D. I took a look at that Octane renderer as well. Looks sweet. Gonna give that bad boy a shot tonight maybe.
Anyways look forward to your critiques
Checks,
D
@rslion very cool your image, awsome the stair you did and the stones near it. You really are geeting the feeling you have in the drawing.
Keep working.
I love the material pass in general. That ground texturing was what I was trying to go for but I just couldn’t get it to work right.
I really like the texturing on the Ground and the wood on the house. The texturing on the chimney looks weird, the middle looks stretched.
hey this is my vry first challenge i have entered and im a student in my first year never used maya before this year
so please be picky at my work and tell me what i need to improve on and plz just dont say everything em i aloud to edit the objects??
thanks 



