brookselliott - Looking good! The TV screens could get brighter and more reflective, I think. Right now they just look as bright as posters to me. See if you can get some more bounce light on the front of the counter, and more reflections or highlights on the black plastic. I think the background area might go darker and more saturated for contrast. Keep going!
devank - Using the security camera housings as if they were lights might be problematic, we’ll see. There’s a lot of fill light in the room, probably you should turn the light on the floor down and make sure it casts shadows or is darkened by occlusion. Some more color in the lights could help.
psycosven - Good start! A scene like that could benefit from having dark shadow areas in some places.
VinVang69 - Render view should show the same thing as batch. You don’t mean the real-time viewport, you actually mean the Render View window isn’t matching batch? Maybe you’re batch rendering using Mental Ray, but using the Maya Software Renderer for the render view? Or you’re opening the batch image in Photoshop and have PS’s own color settings changing your view? Something else going on that you’re not telling us?
chad5118 - You can have truly light emitting objects (using Final Gathering and/or GI in Mental Ray) but that’s not the most practical solution. You’re better off using area lights, or spot lights with the MR area light option turned on, to simulate the light from the tubes, plus giving them a material with a bright incandescence. I look forwards to seeing your re-modeled characters.
zmuh11 - Good concept! That could look great!
coolarena - Keep going!
B4C - Good start. The darker areas seem grayed-out with a lot of ambient light. For a night scene, you could use more contrast, with really dark shadow areas in places, and bright spots and highlights used selectively. I guess having the emergency lights turned on is OK if it’s supposed to be a power failure, but then why would the TVs be on too? Or maybe I’m just thinking too much. 
-jeremy