Lighting Challenge #20: The Shop Girls


#221

pankajkaintura43 - Great set-up for the scene! The surfaces that you’ve textured already look great, I’m sure the whole scene will be well textured. I think if the sun were lower and warmer, the shadows were darker, and the fill light a deeper blue, the scene might feel more like the reflection image in the car window. Make sure the store reflects the same environment as the car, too, the store window reflections look blank in the upper left. Keep going!

neotrixstdr - Great job with the texturing! Try to light the scene with just a few lights, and build contrast with selective use of light and really dark shadow areas.

Waters - Looks very flat and evenly lit, maybe try using fewer lights and darker shadows? Where you see the lights through the frosted glass try to make the lights look softer. Keep going!

VirusREdSox - See if you can get a darker floor with more realistic reflections and highlights.

Things don’t have to be boring!

http://www.flickr.com/photos/ifotog/381321736/
http://www.flickr.com/photos/24718871@N05/2366856637/
http://www.flickr.com/photos/jenniferwoodardmaderazo/39730481/
http://www.flickr.com/photos/globalhermit/59053099/
http://www.flickr.com/photos/jazzlawyer/277855017/
http://www.flickr.com/photos/ifotog/393614455/in/set-72157594447538854/
http://www.flickr.com/photos/purprin/7984143/
http://www.flickr.com/photos/squash/122723549/
http://www.flickr.com/photos/poagao/1390656893/

[ul]
[li]Think about color!
[/li][li]Find reference!
[/li][li]Be bold! Bold is better than boring!
[/li][/ul]
-jeremy


#222

djprasun - Better and better! Self-shadowing hair is hard to get right, you’ve made progress already. Try to give a little more warmth and translucency to the skin. The monitor she’s looking at appears dark, darker than the less important TVs. Even the light behind the TVs seems bright compared to the monitor, try to reverse that. Maybe the wavy wall could have more limited highlights and reflections, and be darker overall. The glasses look black, I’d expect to see through them more. Try to tie-together the background and the video image more: Maybe it’s a color image, so you see the red exit sign, and you change the composition so you see the exit sign in the background as well?

Floors can look cool!

http://www.flickr.com/photos/mtbl/2624253652/
http://www.flickr.com/photos/andyhay/1159406415/
http://www.flickr.com/photos/joe-joe/1589370230/
http://www.pbase.com/image/74153381
http://www.pbase.com/image/113596305
http://www.pbase.com/image/64272528
http://www.pbase.com/image/40001802

[ul]
[li]Keep the diffuse illumination low enough for the reflections and specular to shine through!
[/li][li]A bump map can be a great way to break-up and distort a reflection.
[/li][/ul]
-jeremy


#223

Hi…

Redsand1080 - Thanks

This my image update. I will try now to create the image with Artificial Lights.

Thanks jeremy for the reference and your advise.

Software: Maya 2009
Render: Mental Ray - Just Direct Lighting without GI.
Correction: Photoshop.

  Eduardo R.

#224

Thank you Mr. Birn. It have been a great learning experience, this is the first time that I have made hair. I will rectify the composition and post something soon. You have been a great mentor. And thank you for the reference. :bowdown:


#225

Latest render, working on texturing the TVs and setting up UVs for the cash counters. Had to remodel the back one for some reason as it was rendering as black even though the normals were correct.


#226

thanks for your words Jeremy, is my first challenge and i want do it right :slight_smile:
This is my first render, tell me what you think and thanks for all your work

PD- excuse my english


#227

Well, it’s been quite awhile since I posted an image, and since then I have changed my approach. I’m going for something moodier and more dramatic, something with a sense of urgency. Please tell me what you think.

I used Blender Internal Renderer for this image. It took about a minute and a half on my quad core PC.

Cheers and God bless.


#228

Did some changes for the wavy wall and the colour of the skin.


#229

[color=White][color=Yellow][color=White][color=Yellow][color=White][color=Yellow]djprasun: [color=White]The hair’s looking much better! I’d like to see the brightest parts of your image be the characters face and the screen being looked at. I find the bright highlight on the television in the background distracting.[/color][/color][/color][/color][/color][/color][/color]

BlenderFan: [color=White]Good to see you in the challenge! Overall the image seems dark, which isn’t a problem if there are lots of nice highlights and reflections. The televisions and highlight on the computer are very overwhelming. If you want to keep them that way try to make them cast more light. You may also want to check and make sure the register is on the counter and casting shadows. It appears to be floating.

neotrixstdr:[/color] Looking much better! The television screens seem a little too bright for the amount of light they’re casting and the exposure of the camera. Also, they draw my attention directly to them as opposed to the situation on the floor. You may want to consider having the brightest part of your scene being the floor, where the crime was committed.

fuzzylizard: [color=White]Keep going! I’d like to see some more contrast and some directionality in your light. Also, as Jeremy mentioned try adding a bump map to the floor. Breaking up the reflections can make a big difference.

[color=Yellow]eduroam: [color=White]Getting better and better. The televisions are really looking great now. I’d like to see you create some more depth by making the objects get brighter as they get closer to the window. You may also want to consider putting the characters in the sunlight or having a secondary light source on them.

[color=Yellow]jeremy: [color=White]Thanks for the general tips and examples, I like them as a new addition.[/color][/color][/color] [/color][/color]


#230

Removed unnecessary highlights and also played a little bit with the curves. My sole intention is to give a suspense thriller look to the image.


#231

neotrixstdr, nice render. I would try shifting a touch to lhe left and a bit lower, so that we get more of the hand in the frame, not much, it’s almost there. Also the background is too intensive with these tv sets, maybe put some defocus on it to bring more attention to the hand/gun/puddle. Overall good lighting, keep at it.

Update, hair/cloth will follow:


#232

A few updates on the shaders. I also changed the camera to have a bit of foreground. Boxes still not textured. For the counter I will use another texture. Jeremy thanks for the tips for the security camera. No postproduction yet, but usually i like to play a lot in post ^^. Rendertime roughly below 5 min.

Regards Leonard


#233

Hi all, here is my submission. Long time member, but this is my first challenge.

This was done on 3ds max 9, rendered with Mental Ray

No lights were used in this scene -just self-illuminating Arch&Design materials. Indirect-illumination provided only by ao.

The models of the scene are un-touched. Also no texture maps were used, just noise procedurals.

Render time was 9min 41sec on a Core2 Quad 2.40GHz, 8GB of ram (but 32-bit OS). The original file was 1280x720.

Any comments or critiques are welcome!


#234

[QUOTE
pankajkaintura43: Interesting approach. You may want to turn the intensity of your main light down it’s very bright. Loking forward to some more posts.
-Dan[/QUOTE]
Thank you sir for appreciating my approach…well I tried something with the light as u suggested…looking for more c&c’s

Thank you Sir…really its been a great satisfaction that you liked the whole setup…thanks again :bounce: well definitely I will I am gonna try all those things you have mentioned…


#235

Kanooshka, Jeremy thank you for your words, I will try to follow your advices the possible better way. This one is another test, finally that I have added DOF to the camera and lowered the intensities of a few lights and raises them of other one. Likewise I have put a movement of camera more dramatic. I hope that you like and, please, give me all the councils that you believe necessary to improve the scene, i will still working with the geometry, textures and lighting. Thanks!


#236

Finally found some time to start =) Here’s the start with only a couple textures.


#237

neotrixstdr: That’s looking great! Big improvement from your last image. A couple of the lights are still looking a bit too bright, one of the ceiling lights, the exit sign and the display on the cash register. They may look okay if they’re that bright but maybe you could consider adding glow around them. The blood is looking a little bit too much like a bright red plastic, try turning the diffuse down and making the puddle a little less thick.

trask: Good start, keep going. Maybe try some more directionality with your light to make it a little more interesting.

leonar3d: Looking better. You may want to try desaturating whatever is causing the bright red parts in the background. I’d like to see a main light direction. Keep going. =)

lunat1k: Fantastic! I’m really like the different colored lights you have and the mood you’ve set. Maybe try putting some more focus on the characters. The sign in the background is very bright and draws my attention directly to it. Perhaps if you brightened the light on the characters it would be balanced out.

djprasun: Getting better and better. There’s some really bright highlights on the glasses which are kind of distracting. Since you have a closeup of the character I’d like to see some specularity on the lips. The hair is looking good but seems to be glowing where it contacts the skin, you may need to have give the roots of the hair a darker color to fix this. You may also want to add some rim lighting to the edge of the foreground monitor to make it pop a little more from the background.


#238

@kanooshka- Thanks for your suggestion. I will surely rectify it


#239

Hi jermy ofter long time i m posting my image


#240

hi jermy this is my first upload