Decided to have a go at script #1 this morning. Meg’s point of view as she first sees the kitchen from the hallway. Sorry, basic texturing only on a few objects, I’m lazy. Tried primarily lighting with moonlight with a few indoor light fills but probably the scene’s too dark. Makes me realize how much light filling there is in the movies, what’s missing, a big blue gel? Thanks for the fun Jeremy, you’re trying to show us how tough your job is, right? 
Lighting Challenge #2 WIP
Neat, I like the confusing drunken blur…
To me it seems a bit overpowering though. But it adds chaos to the scene…and I wonder if it would help to add more chaos by moving things around a bit (is that allowed?) For example, turn the bottle on it’s side on the table. fill it halfway and pour some on the floor? Maybe knock a chair over (like someone fell out of it when he passed out). Knock some of the fruit off the dish, etc…
Again, I’m not sure if that’s allowed or not or if it would help the scene. I just figure if someone is drunk…the kitchen wouldn’t be that tidy.
neeg 
Thanks Jeff!
I was thinking of some water stains on the table like someone had made a sloppy pour and the liquid dried on the table(break the refelctions.) Chair knocked over is a good idea, allowed? Appreciate the feedback!
Todd
Sir neeg of anywhere:bounce:
You know what, maybe you should just leave everything in place. Since the focus in on the actual lighting and conveying a specific feeling through that lighting…then I’m thinking that moving objects around would actually be considered conveying a story with the scene itself (and not specific to lighting)
I’m sure you planned on getting clarification on that before doing it anyway…but just thought I’d mention it now that I thought about it further.
hi all thanks for the comment :D, yeah i know so many things to fix still, the comment really helpful i will fix it if i have time for sure
thanks
The two biggest centers of attention (other than the window) seem to be the chair and the reflection on the table of the bright circle on the bottom of the upper cabinet. I think the chair could be toned down, the bright circle eliminated altogether, adn that you should find some way to make the bottle a center of attention.
Lining up the bottle with the edge of the window creates a false tangency that sortof camoflauges it - give it its own place in your composition before you start into lighting it.
-jeremy
My entry, based on script 2. If i have time i want to do the other scripts.
I used Maya 7 with Mentalray (GI/FG) and Photshop for maps, DOF effect, window glow and city background.

High resolution click here.
hi all another update this time i add warm, cool and updated-complementary color of the previous scene, the lighting have high contrast to produce dramatic and moody effects hope you like it 
warm
cool:
updated-complementary color:
Thanks for the feedback Jeremy 
Taking into account what you have posted I adjusted the composition and removed the “hot” areas. I also added a caustic below the bottle to try to direct attention to it. Also attempting to create a stronger silhouette of the bottle against the window.
Oh stilll have to fill the bottle hehe
Thanks!
Todd

Script No 1
This is my first go. Just put a few basic blins on objects for placeholders.
I think maybe some aditional lighting might be needed from the left room, as if the tv or lights were left on through the night. Crits and comments very welcome.
Dan W.
Nice picture. It doesn’t really look like the perspective of a drunk to me, and the sun doesn’t seem to be glaring or hurting his eyes, but its a nice picture.
Be careful of tangencies (how things line up with eachother in your composition) like having the window sit exactly on the top of the bottle. Right now the cork barely dents the lower window frame. It would be a stronger composition if you had the bottle come above that lower window frame, or even if you had the top of the bottle lower so the cork went over the sink - anything but perfect alignment like that.
-jeremy
It looks like you could simplify the color scheme. Right now there are those bright orange cushions the command a lot of attention, then different areas looking green, blue, white… maybe just choose a tone or two for moonlight, maybe some highlights, maybe a consistent color for fill in the room, and leave it with just a few colors.
-jeremy
Maybe the light on the doorframe could go much more dim and be warmer, then the whole kitchen could be cool but it could get some blue fill and some rims on the edge of the windows and near the windows? Maybe the only warm tone in the kitchen could be a very selective reflection of the warm light from within the house, like maybe a warm highlight on the bottle or window.
-jeremy
Hi to all. I choose SCRIPT #2.
The drizzled Nick the drunk want to booze up , where is him ?
I use 3dmax and vray to rendrer.
I like the pic and the frosty texture on the window. The texturing in the room seems a little bit too busy though. It makes it difficult to really focus on anything in the scene. The focal point for the script is the bottle so maybe try to do something to make it draw your eye towards it.
I agree with all the comments above. If there’s anything else I can think to mention, it’s to check on the smoothing groups for the top of the trash container, it looks as if there’s an edge that should be hard that is getting smoothed over making the shading look distorted there. Really focus on the guy feeling drunk and wanting to drink until he passes out or vomits though, that will change everything.
-jeremy
i am rendering with GI an FG.
when rendering i get the warning message over and over again in the output window:
warn : maya_state(): Called on an unexpected ray.
all my objects have shaders assigned to them, belonging to shading groups.
there is no shading groups with no shaders attached to them.
any idea???