ndr87 - The fog light with the snow or dust in it is great! Maybe the lighting on the table could consist mostly of that blue light that came through those windows, and be darker in the shadow areas? If you really focused on getting that window light working on the objects, then all youād need would be some warmer fill from whatever is on within the room, and you could get some really rich shading and shadows and nice contrast out of the scene.
yassein - That sounds like a trace depth problem. Make sure you have enough refraction steps and total trace depth in the render settings, and also in the shader. Most of the scene has a very bright ambient tone, I hope you can reduce that and focus the light selectively.
AquaGeneral - Keep going! The lighting looks very flat and uniform now, I hope you can pick a light source and depict the light coming from there.
atilla - Good start. The scene is very light, even in the shadows. Maybe you could tone down the fill light, or use some occlusion or secondary shadowing to keep the whole scene from looking washed-out?
Butsa - Good start. Maybe you could choose a key light location, such as light coming through those windows on the side, and get some nice illumination coming from there onto the subjects, with nice shaping on surfaces like the crown, and shadows where that light is blocked.
realgray - Welcome! Thatās a good start. Much of the scene looks overexposed and white. Maybe you could choose a key light location, such as light coming through some windows, or light from a torch, get some nice illumination coming from there, and then make sure you have nothing but shadows and darkness where that light is blocked.
RazorJack - Welcome! Thatās a good start with materials, shaders. For lighting, you need to choose a key light direction, some kind of a main light source such as light coming through some windows, or light from a torch, get some nice illumination coming from there, and then make sure you have shadows and darker areas where that light is blocked.
BlenderFan - I think you have too many lights, or too much GI, to get good contrast. Why donāt you delete all the lights, and start over with just 1 light and no GI? You could start by back-lighting the scene through the windows, but make sure the light actually hits the objects not just the floor, and check the shadows to make sure you donāt have any light leaks in the corners. You might need to push the camera in closer or zoom in if you want to get a good look at whatās on the table.
-jeremy