Lighting Challenge #18: Science Fiction


#81

I put new files on the download page:
http://www.3drender.com/challenges/

No change to the Maya 2009 .ma file, which should be the choice for anyone using Maya.

An ALL NEW FBX file, based on a version of the scene that I converted all the NURBS to polygons, replaced all instances with real models. It’s bigger and more complete.

New OBJ file, also based on an all-poly, no-instance version of the scene.

.xsi and .3ds versions added.

No change to the Max9 file that Buca gave me earlier.

-jeremy


#82

hi Jeremy,thanks for you to let someone send the model to me but the friend called Daniele send me a maya file ,i wanna need a max file ,but i aslo cant reply his mail,so can you let him send me again??thank you all the time.


#83

Dear Stephen

I’ll send you the Max file right away.


#84

Hi to all

My first challenge and try. some materials are missing.


#85

Hello all,

Here’s my first stab at this challenge. I have to say the model is great. I added a couple small things for fun, and will probably add more for the next version. I used max 2009 and vray for the image. Took about 20 min for the larger version on my machine. As usual comments are always welcome.


#86

This is to everyone here using Blender. I am having trouble importing the obj. It imports ok, but everything is joined into one giant object. I have posted a picture of my settings below. Can anyone help?

God bless you.


#87

Hi all, Hi Jeremy and congratulation for the concept contest=)

it’s my first contest. I’m french and i dont understand all of previews post and if i make a mistake thx to tell me.

So i’m working whith Maya 2009, mental ray, little final Gather and…i don’t no more!=)

A little render for see you my way! it’s really a begin!

Have a good night and see you later!

http://img212.imageshack.us/my.php?image=57214964lw2.jpg][img=http://img212.imageshack.us/img212/3724/57214964lw2.th.jpg


#88

more bigger!

no texture, no glasses… and just shader for the robot!


#89

For the Lightwave scene, the scaling is off 10X. If you want to correct it just rescale (Shift-H) and scale to 10% with the mouse or with the numeric panel, enter 10% with a center of 0,0,0 and hit Apply.


#90

Here is my initial lighting test. There is still alot of texture work to be done. Also, this was rendered with pretty low sampling across the board. As always, C&C welcome.

Btw, I am using Max/MentalRay.

Regards,
Mike


#91

ScallyFox, Philip, HOOJK, visua - thanks a lot.

to Philip - I like maxwell render, but my home pc is not powerfull enough for it, render time will be 4 times slower, so i used.

3dsMax2009/Vray 1.50 SP2

My Old Machine is INTEL Core2Duo E6600 2x2,4ghz CPU, ASUS P5B Deluxe, 2GB DDR2.

Rendertime took with dof and motion blur about ~6h per image with resolution 1600x1280, but image is still grainy.

About the miniature feeling, the scene is in incorect unit scale, it’s smaller then real scale in 10 times, but i don’t think in this case it makes big difference.

thanks for comments and sorry for my English.


#92

hmm. It looks like you’re using an older blender, you may want to update. When you import the obj file deselect Smooth Groups, Create FGons, Lines, Object, Group, and Morph Target buttons. That’ll give you 24 meshes after importing. Tab into a mesh, click a face or a vertice and type Ctrl-L to select individual pieces.

Importing with Objects here used up all 8 gigs and left the machine in a disk swapping quagmire.


#93

Actually MartyD, I am using the newest version of Blender, 2.48. I will try what you say though.

Edit: I tried what you said, and it worked. I am currently further dividing up the scene. Thanks.


#94

Thank you for the suggestions! I’ll try to improve the lighting!
Bye,

Mirco Paolini


#95

The obj import here is different than the one you show. The button labeled “Morph Target” has been changed to “Keep Vert Order.” The Morph Target label is what makes me think. The newer routines also default to Keep Vert Order on all the time. That disables some of the other features (in most versions of the script) so you have to be sure to turn that off everytime unless you’re importing, for instance, a Poser morph or something that you’ll want to export later after modifying.


#96

Hello,
This is my second try, I am having some difficulty creating noticeable contrast with the scene lighting… hopefully it looks less evenly lit than my first try; C&C welcome!
Max 2009, V-Ray 1.5 & Photoshop



#97

Blender users -

I just tried importing the LWO file that’s on-line, and it seems to work.

-jeremy


#98
 Hey, that's pretty good. Lightwave objects don't always play so well in blender's old importer. Your new translator seems to be doing the job.
 
 The scene is still arriving in blender as 23 meshes even though it looks like there were something like 3,675 individual objects in the original (after instances are actualized). I don't know, it's tricky, but for blender a good way to send models around is to sepearte meshes by material. That saves loads of time. Can Okino do that?

Ok, well, back to it. Vue’s new global lighting is calling. Thanks for the conversions!


#99

It occurs to me there were 23 materials in the original Maya file. (Getting stuff in and out of blender is a grueling chore.) :slight_smile:


#100

Finally decided to join these great challenges, but I made a bit of a bad start.

First it turned out that I was working on an incomplete model when I started with the original fbx and then my max file got corrupted…

So I’m sorry Juan, I blew up your robot instead :twisted:

I’ll start on a real entry now that the new files are up.