Lighting Challenge #18: Science Fiction


#361

Thank you Jeremy for your appreciaments and suggestions!
Here’s the new fixes:
-Lowered the intensity of the blue light on the left
-Lowered the glowing panels
-Lowered the reflection on the ceiling of the glow panels
-Added more light in the corridor caused by the glow panels
-Added some lights on the robot caused from the bounce of the glow panels on the ceilings
-A little bit of texturing update
-Adjutsted the Bokeh effects

Bye,
Mirco Paolini


#362


hi everyone, this is my first lighting challenge :slight_smile:


#363

hello Jeremy Sir :slight_smile:
This is my first lighting challenge, but m not able to load a larger image,the image tat i loaded is in form of a thumbnail. So please help me to know t correct way of loading a larger image like others :slight_smile:

Rahul
Thank you :slight_smile:


#364

@Rals: You need to upload the image to some sort of image hosting site (ImageShack, Flickr, etc.) and then copy and paste the URL from the site into the box that comes up when you click the Insert Image button. You will find this button in the html editor that comes up when you reply. Using this, there is really no limit to the quantity or size of the images you upload. Hope that helped.

Cheers.


#365


hello everyone, this is my first lighting challenge, hope u like it . :slight_smile:


#366

First off, welcome!
If you have a question or doubt, please don’t be afraid to post your question directed to everyone out here. The community is full of experiences.
This forum only hosts images (final ones) that you submit as portfolio. So for all other images, like for this challenge, you need to get them online in some way. Then you can use the url to incorporate the image in this forum. Just be careful about the size of the image to make viewing of it stil comfortable.

cheers and curious to see the work.


#367

First off all
thanks to Phil & Nico :slight_smile:
it been a gr8 help for me to know ab8 uploading t image :slight_smile:
would also like to get a comment 4m you, but pls do consider t fact that m a beginner :slight_smile:

Thank you very much & i really mean it :slight_smile:


#368

@BlenderFan - Thanks for the feedback. Agreed, I needed volume lighting. I did the volume lighting in a separate pass because of render times, and it took me forever to find out I was getting killed on render times because the default max step length was way too big.

I tried a different camera and gamma after reading a tutorial:


#369

Hey Waters, I am curious to know. Is the tutorial you followed yves poissant’s gamma correction tutorial? I read it recently and learned a ton. Just wondering.

Cheers.


#370

I was reading the lighting tutorial by Florian Wild, floze on here.


#371

Hi everyone,
This is my second image which am uploading here.this is my wip2 image…i jus wanna share my lighting feel in this scene…doing shading & texturing …and i will upload the final image ASAP…C & C are welcome plz…


#372

so, this will be my first attempt at a lighting challenge. i almost did the December one last year but didn’t have the time to finish… so didn’t start. hopefully i will have better luck this time.

so, this is Day One. still along way to go, but i wanted to get a post in before i changed my mind again :D. i still haven’t settled on a camera angle yet or anything. i’m still just playing around to see what is going to work. i am going to try to get away without having to uv anything. we will see how that goes tomorrow.


#373

My first draft at the scifi challenge…
Here’s a link to a higher res version:
http://www.flickr.com/photos/8011986@N02/3261994199/


#374

sorry double post


#375

Update :slight_smile:
More color in panels, changed values of the three lights according to suggestions. Thanks to all for the feedback. Color scheme same as in 2001 space Odyssey


#376

[b]

[punytjoshi [/b]- Looks good! The robot has a nice solid look, with nice rims and kicks defining his form. The fan could use more contrast, it looks like soft plastic with a glow running through it. The area above it could ramp into darkness more smoothly though. The wall behind the robot, on the left, looks better than the right walls, because the nice reflectivity adds some punch and interest to the surface.]

Here is my improvisation I tried using premult option in mental ray render setting but it gave me white outling and I could not find premult option in shake please guide me where I can find but I got rid of that black line when I tried applying alpha to each pass I rendered plane alpha of charecter(using white surface shader with high sampeling) and applied it to each passes.

Pls comment


#377

so here is a new one. i settled on the shot, now it is just a matter of texturing everything.


#378

Hey lad’s

Very nice work going on here, Seeing some really great renders / textures and a lot more. I have ben working on my own one, but due to moving country and delays with that ive had to slow down a bit on the challenge, but im still in!..

Im getting twitchy fingers because im seeing great updates / new images being contributed into this challenge. Good work lads and very nice renders!

Keep it up and hopefully ill be adding my own render hehe :).

Jamie


#379

FreshFX - Welcome!

DragonSFX - The composition of the new one is fine, but just be careful about how there’s more room behind him than the way he’s facing, you have to do something to add graphic weight to the area behind him or else people’s eyes will get trapped in the area in front of the robot where he’s looking. I guess you could texture everything if you want, although some people more or less skip that and focus on lighting scenes full of untextured materials. Looking forwards to your next step.

punytjoshi - Shake expects things to be rendered premult, over black. If you render everything premult and comp with shake’s over node, there’s no matte lines. There’s a lot of ambient light in your scene. The area aroung the fan seems to be all ambient, no shadows or occlusion anywhere. Nice textures on the robot, his eyes oculd be a little more bright or clear to bring him to life more.

jojo1975 - You image is getting better and better! The ceiling, and black and lighter reflective panels on the side, are starting to look much more clear and solid. Maybe that round monitor on the right could have the black material inside the frame? I can’t tell what the white things along the left and right of the floor are. They look bright enough to be light sources, but they don’t seem to be illuminating what’s above them, and then near the last panels near the intersection fade off into pink, I don’t know why they do that. Maybe the side panels of the floor could go darker instead of lighter to avoid confusion? That last section of floor near the intersection gets pink and dusty near the edges, but the center is one of the brightest parts of the scene. What’s causing that highlight on the floor in front of the robot’s left wheel? It gets super-bright in that one area, then it gets uniformly dark in the center of the intersection. The far hallway look good. Maybe it could have a little more light in places, so there’s more to bloom out with bokeh effects?

brookselliott - Welcome! That’s a good start. I think the whole scene has a lot of ambient light in it now, giving most of the surfaces very even illumination. Try to get a little more contrast and variety into the scene, so that shapes and distances are defined as gradients running from light to dark.

dineshb - Great idea with the dynamic pose and the lightening on him. It could have even more impact if you darkened down some other parts of the set, to most of the light was coming out of the electrical activity. You could even make blue lights come out of the electricity and illuminate nearby parts of the set if you want.

Waters - I agree fog would be nice for the light coming out of the eyes. If you can’t do the fog, then add some optical effects like flares or blooms around the eyes. If the lights in the eyes are bright enough to overexpose the wall, then they should cast at least a little glow onto the robot himself, as if the brightest lights near him were those two points. I also think there needs to be some bounce light, like an area light coming away from the bright part of the wall, bouncing back onto the robot and set.
But wait a Minute!!! Your version 6 was much better than version 7! Nice colors, nicer shading, composition that works better! I’m working through backwards so that I comment on the latest version of everyone’s work, but you had something nicer in the previous page!

Rals - Welcome! I think the whole scene has a lot of ambient light in it now, giving most of the surfaces uniform illumination. Try to create contrast and variety into the lighting. Use only a few lights, and make sure they each cast shadows and make sense in terms of light that would exist in the scene.

MircoP - Great scene! The idea that the thing he’s facing is another robot seems to have been lost in this shot. Maybe that’s OK, depends on what you want people to see. Your image is looking better and better in terms of getting the lights and shadows balanced out and believable, though.

BlenderFan
- Nice work.

movilk
- The Depth of Field is very strange. In the reflection on the floor, the whole hall is 100% in focus. Above the floor, the hallway gets murky very quickly. Either fix the DOF or just get rid of it. There lighting is off to a good start. Try using less overall ambient light, and more light coming from identifiable light sources. Since the robot is right near those light panels, you might put some kicks and some rims on him to make his head and body look more back-lit, and to give some presence to the black wheels and arms. That circle of light on the ceiling near the ladder looks unnatural. get rid of that or tone it down.

AdamHerbert - Looks good! Try to get darker shadows, especially the shadow to the left of the left robot could be darker and also should get softer with distance.

tomoyasu-hotei - Good start! I think now the robot is lit mostly with reflections, it would be good to get some real lights in there as well.

-jeremy


#380

Great works and some very intriguing texturing to see here! Thanks again to Jeremy for all his comments and suggestions.

Since I managed to overwrite my initial file, here’s another attempt I will pursue from now on. Still very basic, as some texturing has to be done as well as some postwork on the candle, especially the flame. Might change the color scheme around a bit, but I guess I have to go with this from now on, otherwise I wander away again. :wink:

Crits & comments welcomed!