FreshFX - Welcome!
DragonSFX - The composition of the new one is fine, but just be careful about how there’s more room behind him than the way he’s facing, you have to do something to add graphic weight to the area behind him or else people’s eyes will get trapped in the area in front of the robot where he’s looking. I guess you could texture everything if you want, although some people more or less skip that and focus on lighting scenes full of untextured materials. Looking forwards to your next step.
punytjoshi - Shake expects things to be rendered premult, over black. If you render everything premult and comp with shake’s over node, there’s no matte lines. There’s a lot of ambient light in your scene. The area aroung the fan seems to be all ambient, no shadows or occlusion anywhere. Nice textures on the robot, his eyes oculd be a little more bright or clear to bring him to life more.
jojo1975 - You image is getting better and better! The ceiling, and black and lighter reflective panels on the side, are starting to look much more clear and solid. Maybe that round monitor on the right could have the black material inside the frame? I can’t tell what the white things along the left and right of the floor are. They look bright enough to be light sources, but they don’t seem to be illuminating what’s above them, and then near the last panels near the intersection fade off into pink, I don’t know why they do that. Maybe the side panels of the floor could go darker instead of lighter to avoid confusion? That last section of floor near the intersection gets pink and dusty near the edges, but the center is one of the brightest parts of the scene. What’s causing that highlight on the floor in front of the robot’s left wheel? It gets super-bright in that one area, then it gets uniformly dark in the center of the intersection. The far hallway look good. Maybe it could have a little more light in places, so there’s more to bloom out with bokeh effects?
brookselliott - Welcome! That’s a good start. I think the whole scene has a lot of ambient light in it now, giving most of the surfaces very even illumination. Try to get a little more contrast and variety into the scene, so that shapes and distances are defined as gradients running from light to dark.
dineshb - Great idea with the dynamic pose and the lightening on him. It could have even more impact if you darkened down some other parts of the set, to most of the light was coming out of the electrical activity. You could even make blue lights come out of the electricity and illuminate nearby parts of the set if you want.
Waters - I agree fog would be nice for the light coming out of the eyes. If you can’t do the fog, then add some optical effects like flares or blooms around the eyes. If the lights in the eyes are bright enough to overexpose the wall, then they should cast at least a little glow onto the robot himself, as if the brightest lights near him were those two points. I also think there needs to be some bounce light, like an area light coming away from the bright part of the wall, bouncing back onto the robot and set.
But wait a Minute!!! Your version 6 was much better than version 7! Nice colors, nicer shading, composition that works better! I’m working through backwards so that I comment on the latest version of everyone’s work, but you had something nicer in the previous page!
Rals - Welcome! I think the whole scene has a lot of ambient light in it now, giving most of the surfaces uniform illumination. Try to create contrast and variety into the lighting. Use only a few lights, and make sure they each cast shadows and make sense in terms of light that would exist in the scene.
MircoP - Great scene! The idea that the thing he’s facing is another robot seems to have been lost in this shot. Maybe that’s OK, depends on what you want people to see. Your image is looking better and better in terms of getting the lights and shadows balanced out and believable, though.
BlenderFan - Nice work.
movilk - The Depth of Field is very strange. In the reflection on the floor, the whole hall is 100% in focus. Above the floor, the hallway gets murky very quickly. Either fix the DOF or just get rid of it. There lighting is off to a good start. Try using less overall ambient light, and more light coming from identifiable light sources. Since the robot is right near those light panels, you might put some kicks and some rims on him to make his head and body look more back-lit, and to give some presence to the black wheels and arms. That circle of light on the ceiling near the ladder looks unnatural. get rid of that or tone it down.
AdamHerbert - Looks good! Try to get darker shadows, especially the shadow to the left of the left robot could be darker and also should get softer with distance.
tomoyasu-hotei - Good start! I think now the robot is lit mostly with reflections, it would be good to get some real lights in there as well.
-jeremy