Lighting Challenge #18: Science Fiction


#341

Thanks Nothingness! I’ll play with the fog for my next render. Also thinking of putting a little bit in the foreground where the fan light ends to make it more interesting…

Cheers!

:thumbsup:


#342

Interesting video, thanks for sharing it!


#343

Hello Jeremy and hello everyone,

Everyone here is having fun with this challenge and I did not want to be left behind so here is my work in progress.

The texturing and lighting were done in Maya 2009, with Mental Ray turned on for the ray trace shadows.

I finished 90 percent of the texturing, there are only a few things here and there that need some love but is not a big deal.

Lighting: I will be making some changes to the incandescence for now I am just playing with values to see what will be the best way to go about it.

The lighting in the back, behind the crates will stay like that, kind of dark. I will adding some bounce light around the Fan, I know it looks too dark but it won’t stay like that. Anyway it feels good to be back on another project.

Got to go back to work…
later
Martin Romero


#344

Thank you Mr. Birn for your comments. I’ll work on my scene asap. One question though, I tried to define distance in my scene by using the DOF, but i’m not sure it was a “success”. Is there any other way to show the distance in the hallway? I’d really like your opinion or any other opinion form the many artists in this thread on this matter.

Thank you.

-philippe


#345

Hi everyone, this will be my first challenge as well. I plan on doing a lot more but this is my initial scene and setup. I want to keep it a very limited palette, possibly just black and white. I have only used depth map shadows so and maya software render, at some point I might switch to mental ray etc.

Any feedback welcome and thanks for looking!
-J.P.

#346

This is my first work in lighting challenge… I Love this model verymuch.so i decided to do this scene in maya which i use to lightthe scenes …Here is my WIP…C & C are always welcome…
Thanking you
Dinesh


#347

Done some work on the panel texture and floor texture next will upgrade the corridor texture a bit more …


#348

@Martin Romero: That’s a really wonderful image. It has a horror movie feeling to it, which really works. I agree that the fan might be a little too dark.


#349

hi guys!
first time on a challenge here.
is really the first time i got some time actually.
love some of the works found here. specially the one form slazzo.
hope you like this. made on max with mental ray. Is the mi first render in mental ray, im still looking into it, so if you can help me out here, be glad to hear from you.

 Seeya!


#350

Wow, this is a very unique take on this challenge Aridiel! Really cool, and inspiring. I’m learning a great deal about lighting just doing this comp…so it’s worth it just for that! Thanks to everyone; I’ll be taking the crits into consideration and posting another render soon.


#351

Wow! Great looking stuff here guys! I’m impressed!

Here is an update to mine. Started some texturing and added a few elements to lend to the atmosphere.

Blender 2.48 internal renderer:


#352

cooolll… excellent work guys… i have downloaded the scene now… i will have my hands on it from tomo…

BE GOOD…DO GOOOD


#353

Here is a test render.  I will work on the texture of the walls later.

#354

It’s looking very nice. But maybe a little too monochrome. I think it would be nice to have at least one of your lights to be blueish. For example, you can have a room lit by 10 to 20 yellow tl-lights, but 1 is a blue one. This could break the monochrome lighting a lot. Next thing you could find out is how to make your lights look like they are emitting the color. Now they are just plainly white. If you imagine these lights to be lights with tl-tubes inside, you could make a shader that has bright white in the centre, and a little of your color to the edges. And this combined with some glow will make the lights more integrated in the nicely lit scene.

It looks great. How did you composit the light? Or was it within mental ray? And did you composit a seperate character on a background? Cause the colored reflection on the robot seem not to be matching the scene color. It’s ok if the colored light is behind the camera, but the robot reflects red that is behind the robot. And behind it is way too much white and no red at all. But looking great anyway.
ps. if you put your name under the image, you should give credit to the modeler.

Looking better. But here are some suggestions. I never worked in blender, so you’ll have to found out how to do this for yourself. The spotlight is essence is not bright enough to make the back as bright as it is now. So you should try to use a fall-off distance for the lights. Meaning they will be less bright towards greater distances.
The fog is nice too, but it seems to be only visible in the direct lighting. It could be a hard case to crack (so do this one only when you want too and got the rest figured out) but fog in theory just scatters lights. So, you see fog because it scatters a little of the light back before it hits any real surface. But, it scatters the light to everywhere and not only back to the camera/spectator. So this could mean that the light could get scattered many times so that it comes back to the camera from another place then the first scatter position. In short: fog will also be seen in places not directly lit by the spotlight. But i’m not saying you need to put fog everywhere. Just a little is more than enough.
But this is my opinion so do with it as you like. It’s a nice case to examine.

cheers all


#355

Nothingness-Thanks for the C&C! I created some more fog floating around. I also played with the decay rates of the lights in Blender and didn’t like the results so I ended making a custom decay rate and it works great! I think this is turning much better than it started. Thanks again!

Blender internal 2.48:


#356

Hi everyone!!! This is my first post and challenge and have to say I am excited about doing it after not been able to participate in previous ones due to lots of work.

Thanks Jeremy for this fantastic opportunity for learning lighting techniques in such an interactive way. I have seen lots of great results and source of inspiration. You are creating a good school Jeremy!!!

Well this is my first test at the scene. Only gone for the lighting and a little bit of texturing.
Using 3ds Max 2008 with Mental Ray.

Lighting approach: Light coming from the light panels on the walls and Final gather / AO
Will try to be a bit more creative (mood and personality of the scene) on my next test.
Looking foward to hear your comments!

Thanks Juan Carlos Silva for your GREAT Modelling of the scene!!!


#357

Hi thanks for your comment i will sure do that…


#358

This is my final submission, at least for this take on the scene (I may do another angle). I rendered and composited this in Blender 2.48. Textures and some fog and color correction were done in Photoshop. I had a very good time with this image, and I am continually amazed by people’s unique interpretations of this scene. Good show, everybody.

God bless you all.


#359

Hi everybody. This is my first time joining in the lighting challenge (or any challenge). Comments and crits very welcome. There’s some amazing work on here.

I am going for an old dusty and dark environment. It should feel eerie and abadoned. I want to add something to that wall for the robot to be curious about.


#360

@Waters: Are we to assume that the robot’s eyes are illuminating the wall? If so, and the environment is dusty and dirty, some volumetric beams between the robot’s eyes and the wall would both help convey the sense of dustiness and give us a better idea of where the light is coming from. I like the throw-pattern from the light. Just my two-cents.

Cheers.