MooseDog, the ‘fence’ sorrounding the dinosaurs is supposed to be glass, like in the original museum. Really nice render BTW.
http://www.flickr.com/photos/johnnypez/472701279/
http://www.flickr.com/search/?q=london+natural+history+museum
MooseDog, the ‘fence’ sorrounding the dinosaurs is supposed to be glass, like in the original museum. Really nice render BTW.
http://www.flickr.com/photos/johnnypez/472701279/
http://www.flickr.com/search/?q=london+natural+history+museum
thank you samo. i made it transparent, just not enough!!
didn’t think to check flickr for reference. thx for the heads-up.
as to the render, i forgot to add: lightwave internal render-engine, final gather radiosity for the fill light and bounces, a a third-party “distant” light for the sun, all leading to a beauty pass, a separate ambocc pass, a volumetric pass (not too successful honestly), all rendered out to 32-bit format for some fun with fusion.
hi,
this is my attempt with Cinema’s 4D Sketch & Toon module.
render time ~11mins @1280*720
regards,
george
here is an update. Some people are special they can fly… I will get them down with magnetic shoes and a metal floor 

here is a link to a bigger version
http://www.cg-creatives.de/files/museum_shordy_v9_hd.jpg
Hi all,
My first entry to the lighting challenge! Here’s my work in progress, I chose this view because I like the composition. However,from this vantage point, you can’t really see the dino skeletons, so I replaced it with a whale exhibition.
I’m using 3dmax with mental ray daylight system, sky portals and photometric lights. Render time is about 13 min.
AnthonyC,
I like your solution to the problem of not seeing the dinosaurs. Having a different exhibit definitly sets yours apart. It reminds me of the
The whale is great but I think he’s too high up in the rafters, too far from the floor…seems a bit unnatural for an exhibit. Maybe activate the space beneath him with more sea life exhibits. Alternatively you could scale him down a bit or scale up the dinosaurs until they’re visible, nothing says that T-Rex can’t be taller.
Hey thanks, that’s a really cool commercial! I actually got the idea for the whale from the New York Natural History Museum…
http://www.flickr.com/photos/scalpel_sl/376522406/
I’ll play with the scale, maybe add a giant squid…we’ll see.
Shordy! The atmospheric effect and the addition of people liven up the scene nicely!
hi there,
here an version with updated lights.
I think the color of the showscases and the "earth" in the showcases have still to be tweaked.
here the pure render:
and here one tweaked with ps:
[[img]http://img171.imageshack.us/img171/5278/lightchal1704vrayp1lz0.jpg[/img]](http://imageshack.us)
Hi Guys, my new image, now with updates in, dino glass, light position, fliped faces.
Comments are welcome. 

floze - Welcome!
EricFerreira - Welcome! Your image looks good! I think a few things about the lighting could be re-worked a little. Right now, the very highest contrast in the scene exists on the far wall. That takes away the sense of depth in the image, and makes the back wall appear closer to us. If you could put contrast and interest more in the foreground, and add more contrast and shadows to the dinos, the background could fade into lower contrast. The upper side hallways look as if they should have more fill/bounce light in them, indirectly coming from all those side windows. The floor could use a little reflectivity. The floor seems to get brighter off to the right side under the lower right arches, it should be brighter in the center and go darker off to the right.
Sealaender - Good start!
holle - A great image keeps getting better. I agree the colors of the displays could be tweaked warmer still. The alcoves going off to the right side on the lower floor could get darker, especially towards the back and corners. In the lower left, behind the t-rex, that alcove near the door could use a little bounce light. Upstairs, in the upper side hallways, I think some of the fill light from the sky could go more blue, and less green. I like the texture improvements you made on the bannister of the stairs in the foreground. Maybe the brick lines could also be removed from some of the round columns, so they don’t all look as if they are carved into the same brick wall?
AnthonyC - Welcome aboard, that’s a great start. The whale is nice. Maybe the right front side of his head could get more rim light from the windows? In the center foreground, the bright area in the corner of the stairs doesn’t seem to have believable shadowing. I’d expect the stairs on the left to shadow the stairs on the right there more, and I’d expect the corner where they meet to go a bit darker. The sunbeam on the stairs themselves is great. The sunbeam on the whale and center hall looks as if the sun is going too horizontally, and maybe the sun itself could be shifted higher? There are some columns or something vertical that are going very bright on the set, unless those are going to look like lamps I think those could be turned down.
Shordy - Wow, that’s great! The atmosphere, the people, the texture, all help bring the scene to life. I think the right foreground needs more shading and more occlusion, some of the surfaces facing us look almost as bright as the surfaces facing the windows to the left, and things could dark darker between the columns. The glass around the dinos needs work. I think you need some compromise on the ground shadows between the shadows the people cast, which are very dark and defined, and the shadows of the displays.
georgedrakakis - Keep going, the composition in the last one looks fine!
AndrewMarch - Welcome! If you’re looking for places to host your images, so you can link them in-line with your posts here and not require people to have a password to see them, then try www.imageshack.com.
MooseDog - Nice image! Maybe you need more shadowing, and could do more with texture and reflections on the bones?
Huv - Nice shot! It seems as if the camera could aim a little more to the right, just so the head itself doesn’t get cropped at the jaw. For the close-up dino, the texture almost looks more like leather or skin than bones. The other dino, on the left, could use some light on him, he’s too dark to really see his shape. There are some very sharp reflections on the back windows and other glass, see if you can soften those or replace them with overall reflections of the room.
thisroomthatikeep - Nice job! The first one is the better of them, at least there’s some color contrast between the warmer dinos and the cooler background. See if you can get some shadows or occlusion to help define where the arches meet the ceiling. For a dark scene with windows overhead, I’d expect the dinos to be top-lit more. See if you can get some reflections and highlights to add interest to the scene.
NAYAK33 - Welcome! Keep going with that!
-jeremy
Shordy - Terrific ! So realistic, what a great job.
EricFerreira - I love your lighting and the very special ambiance. Wonderful !
Sealaender - Amazing, your textures are great !
hi,
this challenge is a great place to learn & study lighting techniques!
lots of great images so far. one of the most impessive is the latest by Holle. the sunset mood is fabulus. can’t wait for the next update!
this is little update, i’ve added an Ambient Occlusion pass, and started to add Sketch lines. so far only the dinos have sketch lines. their form is loose atm, but it;s ok for me, i want that watercolor loose effect, before i add more lines to define their shape.
regards,
george

Hi All Artists
My First Test Renders, With C4D R11, Advanced Render 3
Time renders around 14 mn & 20 mn, Resolution 1280*1024
JCBug - Thanks man,
i will go to remake the passes to improve the final image still more:banghead: , i already made some tests on of the Jeremy´s comments, i really thought great.:buttrock:
