Lighting Challenge #17: Natural History


#101

HEY! HOLLE what is your render time? And render settings ( if you’re so kind to share ;-)???


#102

ups, sry. I totally forgot to tell theses things…

I use vray for c4d.
the only light is the “phsyical sky” and I use “physical cam”.
colormapping: “reinhard” at 1, 0.4, 1.
gi was done with “ir”, “high”-preset but -3/-1.
“lc” at 1250, rest default.
I also use “detail enhancement” with default settings.
for aa I use admc at 1/16, 0.005.

settings may be a bit high and rendertime was about 5 hours,
but nearly all materials use glossy reflections…


#103

here is an update. Rendertime 8mins with vrayforc4d. There is more texture work needed.


#104

i changed the light a bit…


#105

Cinema4D + VRay = :cool:


#106

First one with maya standart light and without any plugins. hope u like it


#107

[left]

Another one, evening scene first try
[/left]


#108

kamendola - Nice fish-eye lens look! If someone really had a fisheye lens in that room, he might be able to get a more interesting shot with it. Maybe he’d put the camera right near the head of one of the dinosaurs, looking up at it?

Huv - Welcome! That’s looking great! I think the sky could be brighter, especially out the side window. There should be 2 colors of outdoor light: the direct sun (warmer) and the sky color for the fill. You can move the dinos if you want, so we aren’t looking at the rear end of the t-rex. For the side hallways, maybe the lower ones could use a little fill light, and the upper ones could use a cooler sky color.

holle - That’s great! For the lighting, the overall look is great, but I think you need to put in smaller lights to add fill to the side hallways, give a large sense of scale, add highlights to the glass displays, give rims and kicks to help shape and dinos. For the materials, the floor looks terrific, I like the little reflections near the door, maybe the floor could have more warm colors in it. Or the displays down below the dinos could have more warm earth tones? Somehow we don’t want all red for the upper scene, then all blue down at the bottom, just from the material colors. The brick work looks great, but maybe in some places like the stairs in the foreground you could remove the lines between bricks, or shift the lines so they don’t make it look as if the whole bannister were carved out of a solid peice of rock with brick lines moving into the railing between parts.

Shordy - Looking good! Maybe some atmosphere could reduce the contrast in the more distant parts for better scale. I wish we could see more of the dinos.

-jeremy


#109

Hi, these are my first pictures for this challenge and the first ones in these forums as well.

The first one is a render made with blender’s internal renderer and some quickly done materials; and the second one is a composite, done with blender’s nodes, of 5 test renders including the previous one.

I’ve never worked with a scene this big before and I’m kinda lost, I’d appreciate any help you can give me. :hmm:


#110

thank you for your feedback jeremy, i will try to change the camera a bit to see more from the dinos and less from the roof. I rendered also a athmosphere before my last post its a volume light rendering from c4d advanced renderer but it doesnt fit to the rendering from vrayforc4d because i used the vrayforc4d phys cam. the physcam from vray has some default lens effect and is shifting a bit so it dosnt match to advanced renderer output. Now i have to build a render setting without vray physcam. More post work :frowning: But i think the atmosphere will be better.


#111

@ fuhshizzle :
I want to ask about the glow effect around windows.
Did you make it during render or is it post-retouche?
Would you tell about it?


#112

just a simple post move in photoshop.


#113

hi,
this is such an interesting lighting challenge and lots of great images so far!
i got one question; is it ok to go for an NPR image?
these are my camera angles, a sequence of a hunting scene.

nothing special so far, default textures, and a sun-light (& a volumetric spot) to test the basic lighting & hard shadows.
i’ve used Cinema’s 4D scan-line renderer (1 min / image).
regards,
george


#114

If there are any Blender and Indigo users here, I was wondering if you could help me with a problem I am having. Because many of the object in this scene were mirrored, some of their scale values are negative. This doesn’t matter to the Blender Internal Renderer, but it does matter to Indigo. In Indigo, the objects get moved to strange positions because of their scale values. Worse, if I try to correct the problem by making the scale values positive, the objects become unmirrored. This is compounded by the fact that many of the objects in the scene are linked duplicates, causing further rotation problems.

Does anyone know of a solution, or is anyone experiecing the same problem?

Thanks, I know that was long.


#115

thanks for the reply:)


#116
 That sounds more like an Indigo bug to me, I'm able to render this scene quite well with other Blender external engines. 
 
 One solution could be  disabling instancing in those objects that are giving you problems, maybe this will fix your problem. Also you can import into an empty scene the OBJ version in Jeremy's page.

#117

Another try…


#118

Hi Guys. This is my first participation in lighting challenger.:buttrock:

I having still serious problems with this scene (a lot of normal fliped), and to help my computer (Pentium4 Duo Core) doesn´t support this scene, so, very sorry by my image quality. In the next challenge I hope has a new computer.:smiley:

I will do render this scene with another camera, and i will post it.

I’m using 3dsmax, with Mental Ray for lights sets and Combustion to make post-production.:twisted:

Coments are welcome.

Thanks.

Original Take from MentalRay, setup in very very ultra lowww

Finish Take


#119

as always, just a ton of inspiration in these threads. thx for that.

the model of the t-rex just kinda struck me. just perfectly done, so i wanted my image to do it justice.

rendered with lightwave.

thx in advance for any critiques.


#120

I’ve been saying that I’d have a go at one of these for years now, so here’s my first shot.

I would upload it but I can’t work with a 97kb size restriction, what’s the point of that!

If you want to see it, it’s over at spinquad http://www.spinquad.com/forums/showthread.php?t=24196