Lighting Challenge #17: Natural History


#581

This has been a terrific thread!

A gallery is on-line of selected entries:

http://www.3drender.com/challenges/Natural_History/index.html

Congratulations!

-jeremy


#582

Been working on this challenge when time permits; originally considered a projection approach for the textures … ended up cleaning the scene (geometry, uv’s, etc.) to allow for texture maps.

Straight test render with no additional post render work done; some work-in-progress renders here. A few more todo’s like volumetrics, depth of field, few more scene elements, etc.


#583

Looking very solid there hgagne, be interesting to see the finished product. Looking over your wip images, I really like the bone textures on the T-Rex. Can we see the texture sheet for it? Looks very convincing to me. Also I see you went a lot of different iterations of lighting styles, did you not have a specific plan for the lighting look before you started? Just tried a few different things before settling on the finished look?

Good job!


#584

Hi ragupasta,

Appreciate you making time to comment and the kind words; I’ve been using this scene to learn more about PBR workflows and improve my texturing and camera-related knowledge. I have also been trying to stay as true as possible to the extensive reference images that I found. :slight_smile:

Looking over your wip images, I really like the bone textures on the T-Rex. Can we see the texture sheet for it? Looks very convincing to me

I’m using the same bone textures/shader on all of the exhibit bones at the same UV repeat. The main exhibits have a VRay layered shader applied to them with a “varnish” shader. Here’s a link to the base texture I started with:

https://jeffbertrand.files.wordpress.com/2012/03/bones.png

Also I see you went a lot of different iterations of lighting styles, did you not have a specific plan for the lighting look before you started? Just tried a few different things before settling on the finished look?

During model cleanup, I was as using the lighting to reveal “leaks” as well as to see how I was progressing with textures and Fresnel effect.

I intend to use this scene as part of a lighting reel (camera fly-through); some of the criteria for my test lighting has been to ensure that the lighting will remain as “true” as possible in all areas of the scene as I’m intending to only adjust time of day and camera settings (f/stop, iso, shutter: 180 or 144).

Cheers,


#585

Thank you for explaining that. Always nice to get a feel for other peoples workflows.


#586

Finally getting around to posting these.

Close-Up

Day

Night

Thanks again; this was a fun scene to light.

Cheers,