First attempt. Getting a feel for the space. Lightwave GI: Irradience, Interpolated. 15 minutes.
Lighting Challenge #17: Natural History
Hi Jeremy i tried putting bit of fog and rays coming from the upper window and composed it in DF, and i started putting textures on the objects. the fog made the image a bit less contrast, added a slight reflection on the floor and additional inclusive lights for the dinos.
I'm not happy with the glass around the dinos, still tweaking it. just trying another version.Thanks


Hi Guys, how much time, hehehe, now my imagem with a little bit reflex in flood,
less atmosphere effects in foreground and the tips of Jeremy.
Comments are welcome ! ! !![]()

Here’s a start to get a feel for the scene. Threw a quick texture on the T-Rex. Lightwave, GI, Irradience, 1 hour to calculate GI, 15 minutes to render. 1280x720
@jeremy i follow ur suggestions … in the case of the directional light added more softness not quite enought it seems … put back the glass geo on the windows … move the sky and added pointlights here and there… the dof was unintentional for now so its out of focos maybe some bokeh effect could work but nof for this particular PoW

Hello,
I tried to take account of remarks made to me. As I have a tiny machine I had cut my image as much as possible.
For this reason I limited the size of the record. I post on fxtree, it will be more clear.
[left]Ha I forgot, there was no GI …[/left]


GeD 
This is my latest revision. I have two images, one a raw render, and the other a post-produced version. All of this was created within Blender. I lit the scene using several spotlights linked to the dinos, along with some hemis and suns to light the back wall. I have also attached an image of my compositing node setup in Blender. Please give your opinion.



Hey,
Here is an update to my attempt. No login required this time normally. I used Lightwave 9.5.1 and some post in PhotoShop.
http://www.cobrasoft.be/downloads/images/natural%20museum14PS.jpg
Greetings,
Sigurd
Finally was able to throw together a render, had lots of crashes with maya 2008’s render layers and assigning different materials on different layers. I’m very happy with the foreground but I do not care too much for how the background looks so far. Critiques more than welcome! The only textures are procedural texture/bump on the dinosaurs and an image mapped onto the architecture.

hi am posting some more renders. trying to test how light interacts with different materials. Also, trying test my render times. I am doing it in maya. Its taking about 30 mins in maya software render and about 15 mins in mental ray without Fg or Gi. just plain renders. there are like 2 omni`s. 2 areas and and 2 spots.
Will be getting onto the concept part and the shading and texturing part now.
hi!
This is my first participation on cgsociety!
So this is my work:
http://www.guyparis.fr/Natural_History/FINAL.jpg
I hope you like it?!
Wait your comments…
hi,
this is another update.
as Jeremy suggested, this time i focused on the lighting.
i think there is more contrast in the scene now.
3 examples-> 1) w/o volume light, 2) with yellowish vol light and 3) my favorite, multi-colored volume light which blends well with the yellow-brown textures.
this my previous post for comparison.
personally i like the way that the triceratops is over-exposed (victim) and the t-rex is gradually revealing (hunter) , like a hunting scene.
C&C are most welcome.



Well, I honestly haven’t had as much time to play with this as I though I would but I’m finally happy with the camera FOV and position for the still. Part of my interest in participating in the challenge is to work with some lighting types I haven’t had much experience or time to play with at work.
So this is my first attempt at IES lights and volume lighting (which I admit I have a long way to go to getting the feel right and some fall off of the volume) Currently the scene has 1 targeted direct light acting as sunlight, 4 ies lights in the entry and 4 vray planes adding light from the arched corridors.
Rendering in two passes taking about 45 - 50 minutes. I’m hoping to get the volume light to “cut” through the banners I added from the trussing and I think I might drop some cylinders from the trussing also to act as can light fixtures to illuminate the exhibits directly.

Hi all! I love this scene (my compliments to the modellers)! So I quickly set my interpretation of the rebirth of the light 
I put attention in the textures, too, cause the light is in the matter of the reality.
Lightwave 9.5.1, Athlon 64 dual, Win XPsp4
Lights: HDRI probe (sky), 1 Denis Pontonnier’s Infinite, 5 Denis Pontonnier’s Tube, 4 standard spot.
I used the fast GI solution (Final gather) and a lights setting to achieve a little more contrast (I love so much).
12min to render with 3 AA level


I am having trouble texturing the building by conventional unwrapping, and I am curious to know what techniques people have used to do so. Did you just unwrap it the standard way, use a tiling texture, or project an image on to the geometry? It would help me out if somebody shared this. Thanks.
hi blenderfan, if your doing it in maya just use automatic mapping. things will fall in place
Hi there, this is my first post here. The texture is default.
As soon I can, I will change the texture…
Comments are welcome.
There are 3 moments os the morning natural light:



pedrojafet: I really like your light colors. I especially like the first image 4:00 AM, I would just like to see the exposure increased.
Thanks Kanooshka. First, I will apply some surface textures.
But I will remember to super-expose that light when render, to you…rs
Thx.

