Lighting Challenge #16: The Lighthouse


#81

weng888 thanks for your choosing.
I don’t know with 6. can’t do any texture detailing on that which I wanted to.

I really wanted to go with a POV shot but then you don’t get to see the ocean much.
Maybe I’ll go 1 anyway and move the buildings around a little.
I don’t think anyone did a composition like in 5 yet :smiley:

Love your render btw really nice framing imho the leaning lighthouse of pisa even?


#82

I posted an early version of this view and kept working on it. So here’s the final version, partly because I’m satisfied and partly because I’m out of time!

Cheers to all the participants. There are some great ideas and differing artistic expressions of the same basic theme here.

BTW a larger version for anybody interested is here:

http://homepage.mac.com/wellesgoodrich/Lemming’sLeap1680.jpg


#83

My first try… all in XSI7 with minmal adjustment of AO map in PSP…

Hair shader for grass.

Used just Physicalsky/sun for lighting. Basically all textures can be improved :slight_smile:


#84

This got posted twice. Sorry.


#85

Hi Jeremy,

I haven’t been doing Maya very long and have been mainly concentrating on getting the hang of modeling. But since I got your book I’ve discovered the wonderful world of lighting and rendering .

This my very first project that I tried to texture and light till the end so to speak. I spent all day on it today, especially UV’s I still find a bit…frustrating sometimes.

Anyway, so here it is. I wanted something toon-ish with warm, feel good wintery light.

I’ve got a feeling that my fill lights on the tower are a bit obvious, but I’ve been going back and forth, changing settings etc. for so long now that I need to get away from this image. So I post this version anyway, straight out of Maya, no post whatsoever…

Looking forward to your comments. ( and everybody else who feels like it)

Thanks.

Stefan.

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#86

Everyone’s entry looks fantastic. Great job. Here is mine.


#87

stef0506 - Welcome! That’s a good start. The lower image has nice, expressive clouds, although the background appears to be squashed into too narrow an aspect ratio. Try to get some broad blue/gray kicks onto the left and right sides of the tower, and a brighter warm light from the sun. The roof color could probably be toned down. I’d love to see more reflection in the glass, and some real darkness and contrast inside of the upper tower.

runejw - Good start. I think the physical sun/sky can have more red/blue shift and a lower angle for the sun, to better simulate sunset. More color in the sun and sky shading will help. Try to get some reflections onto the glass as well, and keep going with those textures.

Welles - Nice job! I won’t give feedback since you said this is final already, except to say that the trees have a nice look to them, and I like the look of some of the textures such as on the side of the little house.

herbertagudera - Good basic compositon there. I hope you really work with the back-lit nature of the shot and get that moonlight and sky glow onto the tower, the glass, and the rocks.

psycosven - I admit I have trouble telling the difference between some of those images, the four of them all look very similar to me. You mentioned using ambient occlusion: try to get nice occlusion between the planks of the fence, especially in the foreground, for a solid sense of contact. You might get rid of that tree, or replace it with something else. If you moved the hill and base of tree all a little lower then maybe it wouldn’t look cut-off by the fence. It seems like the sun is in the background in that shot, but I don’t get the sense that any of it is back-lit, I’d like to see darkness and shading in the foreground facing us, and nice rims and kicks from the sun on the leaves and grass and fence.

Sealaender - Welcome! Let’s see some work!

doodlerboy
- Good start with that texturing!

jasvant - That’s looking great! I wonder if the glass in the house windows and door and maybe even the metal parts of the house could reflect a bit more of the sky? The edges of the house roof shingles don’t seem to be trimmed to fit the house very well, on the right side. Maybe that far edge to the grass on the side of the hill could go brighter where it is back-lit by the sky, to make it look translucent.

motoyuki - That looks great! THe background image almost looks as if it could be scaled taller a bit, but it fits in well. I wish the screen-right area of the hill looked more rim-lit by the sun behind it. Some more light in the grass, rim on the plants and tree, brighter kicks on the fence, and darker shadows where the sunlight is blocked by a rock, would add to the integration.

sklioness - Good start! Keep going, maybe you need more light and shaping on the ground and tower?

jucaduarte - Welcome! Keep going with that! A more believable sky and some textures will help a lot, as well as shadows.

Spin99
- Choose whichever composition you want. Number 5 could be nice, as long as you hide the corner of the earth made visible where the ocean ends.

PakosM - Looking good! I think parts of the scene could be darker and could have more variety in the shading. For example, look in the lower right at the rocks above the inlet of water. Right now, the shadow-area where the sun isn’t shining looks completely uniform, with a constant value instead of any gradients. I’d rather see gradients getting darker towards the water, or occlusion between the rocks, or some other variety. The tower of the lighthouse also could use some shaping, creating gradients so it is darker near the center and gets the brighter blue light near the edges.

lar111 - Welcome! That’s a great image! It really captures the feeling of a sun-lit, sandy environment! I think the grass could taper off a little more naturally in places, and I’d love to see more shaping and texture in the sand, but overall it looks great.

mmoses00 - You know all my secrets. Of course I’m just giving out the same basic kind of notes hat I am given myself all day.

-jeremy


#88

Thanks Jeremy.

I noticed about the aspect ratio of the clouds but I don’t really know how to solve that. But I’ll look into it of course. I used a skydome with a 4K 360 degree panorama.
Ok…back to work :slight_smile:


#89

Here’s another version with the things you mentioned…well I tried anyway:-)


#90

Ok the ocean is skew the waves out of scale there’s posts flying around hehe.
But I’m stuck on composition again. Is it looking ok?
I think A is more dramatic and B more classic.

Maybe I’ll add some birds and trees and of course start the real work.
Can’t pick anymore though :\


#91

Thanks Jeremy! I hate that tree, its always flat no matter what I do to render it. Try a new one for the next update! Other than that, I like the composition setup so I will keep everything else in place. Just found I was dumb to start with and had a ambient color setup. Guess that’s why I can’t get anything good out of shadows. Yeah, the AO pass was a test to see if I could get some more depth, I didn’t even really do that 100% it was just a test. Getting sick of hours of waiting on renders, so I am setting up render passes and going to comp it. Hope to have a new render up soon’ish.

Hey Spin99! I think they both have their positive aspects. I like B because it includes all of the weather vane thing at the top of the lighthouse, and because the lighthouse is closer to the 1/3rds position in the comp. I like A because the with the inclusion of more of the base, the lighthouse looks stronger, more forceful/powerful. Not really helping you on the choice I know, but those are my thoughts.


#92

Thanks Jeremy, I totally agree. Those are things I didn’t think of before. I am quite amateur in lighting, but I would like to learn more. I have your book, but admittedly I have not been able to dig in deeply on it. I think it was at SIGGRAPH Boston when I bought it, and I met you right when I bought it. I should have had you sign it, I didn’t even think about that. ANYWAY, back on subject. If you could guide me a little to what pages I might look up about matching the lens and such, I know little about camera settings. I was going to use photoshop to fake a horizon on the bg in image 5. That seems to be the image most people like. Or where do you think I can find some 360 degree panoramic sky images? I’ll post a picture of my progress soon. Thanks again.


#93

Hi everyone, this is my first post. I hope you like it so far =)
Thanks for comments.


#94

Thank u soo much jeremy …

i added more light …refined textures… added DOF …

please suggest me how to improve it …

:slight_smile:


#95

This is what im working on


#96

Quick update on the render process… Almost to a point where I feel it would work, have to add some more passes to get better highlights on the grass and tree… Trying to get some better shadowing too. But, here is where I am at.


#97

gOOD WORK EVERYONE :). i WORKED ON MINE A BIT MORE, NOW JUST ABOUT DONE WITH THE ROCK SHADER. i TRIED TO MAKE SOME NICE REFLECTION jEREMY, BUT i’LL HAVE TOP TWEAK THE ENTIRE ATMOSPHERE SETUP WHICH i’LL DO AT A LATER TIME AFTER SETTING UP MY MATERIALS.
Oops, sorry about the caps lock .



#98

Yay! The grass has something of highlights!! Too tired to try much more on this for now… If you think it could be better, let me know and I 'll do my best to fix it up!


#99

Hi psycosven thanks for the comment.
Maybe I’m going dramatic dunno.

Your grass and highlights looking nice imho
My only crit would be maybe you could have more contrast and a core
the way everything is standing against the sun. But it’s nice and hazy as it is too.


#100

Hello here is my entry, I wanted to add more stuff like the trees the house, etc but my laptop cant take it, the only way would be to brake this into 20 layers or so and I DONT WANNA DO THAT , I wanna animate this so having 20 layers would be a pain and it would take ages…Cheers.:buttrock:

John Paul Giancarlo