sick73: Thanks for the help but plugging the Ambient/Reflective Occlusion material into the self-illumination box just gets me a render with a white material and plugging it into the diffuse color option box just gets me a black screen when I render.
I tried putting the ambocc material into the diffuse color option box in a simpler scene and it seemed to render just fine.
Is there any workflow tutorial for this? I must be making a simple mistake somewhere but I can't figure out where . . .
The first attachment is using the AO shader plugged into the diffuse color option box. The second attachment is using the AO shader plugged into the self-illumination.
Last attachment = x-mas scene rendered with AO shader in self-illumination.











but I guess I’ve figured it out… this are my first MR try and I really have to admit which is very powerful (and also faster than I thought)
