Lighting Challenge #13: Christmas


#241

Thanks a LOT for your advice Jeremy - I’m having trouble translatring lighting in the real world to using lights in 3D. They have the same “idea” but don’t work the same way in practice.

Got rid of the light above the objects on the right, got rid of the lights throughout the tree and surrounding the tree (which I was trying to use to give the tree rim lighting) and softened the light right below the top ornament.

This time used GI, and what a difference all over! Gonna try a different, more interesting angle next time, maybe put fire in the fireplace and make it directly at night instead of dusk… We’ll see.


#242

i dont know there was a lightning challenge here with Jeremy Birn…
that’s my bedside book :slight_smile:
it’s great to see what others artists do…

i have downloaded the max file…
i would like to participate if i have the time…

greetings!

J. Plante.


#243

Hi!:slight_smile:
Here’s my upload with an occlusion pass.

what do you think? Any suggestions?
Thanks!

See you next year!! :applause:
… Happy New Year everyone!
m


#244

This is my update.
http://www.seijimm.com/xmasTreeInFocus.jpg

Maya MentalRay
I added AO effects from MIA_Material settings.
This time I rendered Tree-only pass and Boxes-only pass.
Then I spend more time on Photoshop to put togeter with Lens-blur filter
and added post-effects for the lights.

Any comments are welcome.
Happy New Year!


#245


here is mine, very clumsy and rushed :smiley:


#246

Hi again everyone,
another update… Thanks a lot Jeremy! it’s an honor to have you here :slight_smile:

i have no idea why, but those lights i had in my fireplace are not rendered or something.


#247

@ Biofreak a bit underexposed but good start :wink:
@thundering1 I really like a lot (which renderer are you using ?) but try to unwrap the package :wink: the texture look a bit messy


#248

Thanks, gonna re-render :slight_smile:
3 hours gg.


#249

Hi,
this is my first cgtalk entry . The image is rendered with Max 8 default scanline. Camera Dof and Post Glowing. Thanks for this nice challenge!


#250

Here’s step by step follow thru of my setup;

Step 01: At first, the scene was devoid of any lighting of any kind (turned off the default light)

Step 02: Then I upped the ambiance just a tad, like around %10, to give a slight wash of unsaturated blue…

Step 03: At this stage, I added blue ambient point lights that mimic the light emanating from the bulbs.

Step 04: Then I added a spotlight to act as the key sunlight with ray traced shadows…

Step 05: This is the ambient wash of light radiating from the exterior, acting as a quasi-light portal…

Step 06: The second environment portal.

Step 07: The first strong bounce from the highly exposed areas…

Step 08: The secondary bounce radiating from the highly illuminated area on the wood floor.

Step 09: The weak warm light from the dying fire in the fire place.

continued in the second post…


#251

Step 10: Here’s a radial bounce concentrated around the tree…

Step 11: A general ambient wash toward the inner part of the room…

Step 12: A tertiary bounce at the back of the tree…

Step 13: A rather exposed bounce emanating from the highly exposed area in front of the tree…

Step 14: A bounce hitting the front facade of the fireplace (I’m thinking of toning this town a bit)

Step 15: Here’s a blue wash of environmental light seeping in and dying quickly…

Step 16: The kids’ old toy truck with no inclusive lights…

continued on post 3…


#252

Step 17: Primary bounce coming from the fire place…

  Step 18: Secondary bounce from the right side of the room...

Step 19: Tertiary bounce from the wood parquet...

Here’s an animated gif to illustrate the steps more clearly…

All comments, crits and suggestions are welcome…

Take care;

AJ


#253

And to boot, here are 2 close-up shots of th etruck with heavy bokeh…


#254

Floze
I totally dig your DOF image, T-R, any chance of getting together a breakdown on this, for us mr users? :smiley:

Yeah absolutely!  I'll make a detailed one from start to compositing, I still have a few more days off work:scream:.
PS  Floze, thanks for all the light and shading explainations you do, they have been very helpful.

#255

@ Jacobo thanks for the highlight… do you have also a renderer with higher samples ? (a bit too grainy the materials) :wink:


#256

Hello,

Happy New Year everybody!
I see some really nice work here. I’m not happy with mine but thought about posting it here anyway to get some feedback.

I’m doing it in Maya. Rendered with Renderman for Maya 1.
I’m using GI on everything but the tree. It seems Rman on my machine can not handle the tree with GI and crashes everytime so basically it is a different layer. (I’m not sure where exactly the problem is coming from since Rman is known to be the most stable one) It goeas to half of image and then stops.

Anyway, I’m looking for a night time indoor lighting here:

:bounce:
Sepehr


#257

Probably a bit too much reflection on the walls but really great start ! I would like to start with renderman sooner or later :wink: it seems good renderer :wink:


#258

Wow looks like overkill :slight_smile:


#259

Thanks jojo1975… Like I said, the renders I posted on the page all came out of fprime cuz I’m constantly changing things as I move along, hence the grainyness… The final images will be quite crisp and presentable…


#260

Hello!
Thanks for the feedback.
Here is update1