Lighting Challenge #11: Brand X


#61

LOL, fun new challenge.

Altho my issue is that the “Brand X” label is actually better designed than the “LEET” one :wink:

/Z


#62

Just playing withs lights for 3 hours. Maya softver , if I have more time I will go to mr and make same realistic renderers, but for know just this :slight_smile:


#63

Jeremy, thx for your tips.

I tried and reduced the overall lights. Tried to get the foreground focused more.
Tend to play a bit with cool blue-ish and hot red-ish tones…
Let me know, if yout think that it’s still too much…

I’m not satisfied with the refractive caustics really… as if it would think to itself “What the heck am I doing here…?”.
Gotta think about a proper background… somthing wet-ish, bathroom-ish would be the first surrounding to think about, I guess.
Maybe I can collect some inspiration from fellow posters with their cool scenes :slight_smile:


#64

Good stuff so far! :slight_smile:

Thanks for the break up, mesutcapin. That’s interesting stuff to study.

Beautiful lighting NeBuLa! :smiley:

GoksiMaster, nice lightning effect, looks pretty cool.

I haven’t tried any hdr on this yet, but it’s allready costly when it comes to rendertime :/. Took about 38 mins.


#65

playing with 3delight


#66

this one is quite rough, i will work on the composition and the gobo light is not final too
hope u like it


#67

Ok has anybody messed with VRay yet? I can’t get it to render at a 150 DPI Resolution. So this image is kinda low res. I tried to render it attribute on medium but it still renders as if it were on low. Meaning it’s a low resolution all around. lol ALSO I need advice on what I can do about the image itself. Anyone wanna take the bat and swing it across my head? Anyone, anyone at all? lol


#68

Hi,
there is my entry for this challenge. It is the first time i will participate in time :wink:

I did it with lw9.2 this time, cause I were missing fprime :slight_smile:

there is after being photoshoped :slight_smile:

Comments welcome

thx


#69

Just make the l33t more colorful and desaturate (black and white, or really faded colors) the other one. people are naturally drawn to the color. Makes it more interesting.


#70

Hi Kender,
it seems; I can’t see your pic. Am I missing s.th.?


#71

Doodlerboy -

Nice picture. You need more poly subdivision on the Brand X bottle, the label looks faceted.

The resolution of the image you posted - over 1600 pixels across - is too high, not too low. Don’t worry about DPI, because you can set that later before you print, but for this forum just try to post images that are maybe 700 or 1000 pixels across at the biggest.

-jeremy


#72

there are links :

http://kender.yellis.net/wips/cgtalk_brandx/CGTalk_BrandX_lw_01_preps.jpg
http://kender.yellis.net/wips/cgtalk_brandx/CGTalk_BrandX_lw_01.jpg

Sorry, missed links I think

Chrizimer : I ll try your tips. Thx

Enjoy,
KEnder


#73

Fex - Nice job! Keep working on making making the Leet look really good. Maybe the label doesn’t need to cast a shadow, or not such a hard-edged one. If you could make the raytraced shadows completely black then fill the shadow area in with colored caustics, that could look best and then the label shadow would realistically be distorted by the refraction.

Swag - Looks great! The edge-glow around the Leet looks strange, like maybe that fake DOF effect done in post?

jmBoekestein - That’s great! Maybe the Leet could be more bright and cheerful with less black in it?

mesutcapkin - Looks good! I look forwards to seeing those new background too.

-jeremy


#74

Goksimaster -

Wow! That’s really awsome! The only things I’d recommend are that more light from the lightening could illuminate the Leet bottle, creating some highlights, reflections, and a little more light on the Leet label. And the other thing is to make sure we can see the Brand X label clearly, right now it almost looks like it could be dominating other Leet bottles and the Brand X identity isn’t clear for all the subserviant ones.

-jeremy


#75

Here is what I’ve tried making it.


#76

@jeremybirn
yes its all fake in post :slight_smile:

here is something different


#77

visua - Nice job! Maybe the Brand X dispenser nozzle could be black instead of white so it doesn’t blend with the background, and there could be less black in the reflective top of the Leet bottle?

MasterZap - Feel free to change the Brand X label to make it look worse if you need to.

mJunaidb - The spotlight coming from the top is nice, but the bottles appear to be lit from below. Especially the white plastic parts should be lit from above, maybe a nice rim on the top shoulders of the bottle?

swag - Nice job. Maybe a little less ambient/fill on the white plastic, so we could get some shaping (gradients that make it look round and directional.) Also, see if you can make the shadows much darker, and find a way to make Brand X look worse or more shadowy or something than the Leet.

-jeremy


#78

d4rk3lf -

That’s really terrific! I love it!

If there’s any room for improvement, I think the Leet label is a little too reflective, or at least the reflections could be softer, so we just see the clearly and brightly. I think the other bottles should be clearly Brand X. Right now one of the ones that’s left on the ground looks like Leet, so you could maybe have more dead Brand X all looking like they were defeated by Leet, to make the point more clear.

-jeremy


#79

Well anothre attempt, :/.

I’m gonna take more liberty in next round methinks.

PS:I couldn’t get rid of the dark splotches but made it a bit lighter.


#80

Here’s my meager attempt…

“Notable” with it is that I try to be as physically real as possible, i.e. no “CG Cheats” like invisible light sources, non-area lights, lights that affect only one object*, or anything like that.

Nothing fancy, shader wise, pretty much mia_material (= A&D) for everything.

The only “cheat” is that the “Leet” liquied is actually made slightly self-illuminating to give it some punch.

And of course, I wasn’t the “first” with the idea of the “depressed brand X bottle” approach…

I tried to go for a very shiny “Leet” bottle with a blue/green color scheme, and a “metallic” label, and for the “Brand X” bottle I made it much duller, and filled with some vaugely urine-colored murky ooze, and a “plain paper” label look.

/Z

(( * = I really hate those things, and IMHO they should be banned from anything than a “Stylistic” production, like “The Increadibles” or similar. I think “magic rim lighting”, which may look so cute in a still, breaks down completely in motion. Most of the “Beowolf” trailer was killed due to the completely unrealistic “magic rim light” effect.))