Thanks for your reply - it came just as I was replying to another post.
Yeah, I’m hoping for that job; a few days ago I heard I might be working for Disney, of all people!
I have things broken out into passes rendered last night (I’ll post a breakdown when I’m done), so I’m thinking I’ll only need to render 2 more passes (a transparency mapped patch to cover the head of the banana, and a sss pass for the grapes) and do everything else in the comp. Some of the fruits that are going too reflective like the lower plum got brighter when I added the fog pass, and I am going to try to bring that back down in the comp. There’s also a reflection of a line (the edge of the cloth screen right), that’s also a bit hard on areas like the SR side of the plums, but I think weighting things between passes will help hide that.