Lighting Challenge #1: Fruit Bowl


#261

Ravix -

Nice!

I don’t think the “wet” look is really working yet though, it looks too much like a picture of water just texture mapped on.

-jeremy

PS - If your img tag wasn’t working, I think it was because you put in something ending in /my.php?image=morningfruitsvelazquezfinal2xu.jpg and you needed to view the actual image and get the url ending in /morningfruitsvelazquezfinal2xu.jpg


#262

Thanks Ravix, yes it’s Magical Master Zap’s Superior Subsurface Scattering Shader. It comes with the mentalray for maya installation (from maya version 6 up afaik). :slight_smile:


#263

Thank you 3dworks! the good thing about this tricks is that most of them are applicable in other 3D packages too. Recently I saw a similar technique adapted to Blender and as far as I know Max and XSI works well with ramps too. Spinning lighting trick is a little restricted to LW but perhaps it might work in Renderman as well. I think this kind of cherry is known like sweet birch or cherry birch or something like that, I’m not sure but it isn’t common. Btw, I’ve used a fur system for LW called Sasquatch, very useful for this kind of things :slight_smile:

Gerardo


#264

Now you are between our hands Jeremy:twisted:
I I like the morning feeling and the depth of field. However I think that the leaf of the apple looks too thick . The green grapes(if they are grapes lol) are looking like olives :rolleyes: Maybe some tranclucency would be welcome there.


#265

Hi ,
This is my updated one plz comment on this.
Raghuram.p


#266

Regarding the “askdan” fruit - Dan Wade built the first version of the scene that was up. When I remodeled some things and made a second version that’s now up, I tried to name the fruits. The ones that were unidentifiable spheres in the back were named “ask dan” as in he should know what those spheres represent.

-jeremy


#267

That’s not Jeremy’s he was simply helping the guy above post his as an image.

Jeremy’s would probably contain a car :wink:

/Z


#268

Jeremi I appreciate the critics and help for linking , Ill find a way to wet all my objects. of course if I find some time off.
love ur book


#269

Maybe just model some water droplets on the fruits, give them some transparent reflective shader… just do it the ‘hard’ way :wink: Actually this has quite a bit of potential, i may be tempted to make yet another version :wink:


#270

hi I thouhg on that, but if i want to wet the whole scene imagine to model all that stuff, im thinking in simulate some random drops , not sure how yet


#271

hi all this is updated version of my fruit, just a little fix and some shader fix, this one should be final:D of my painterly look, maybe if i have time before another scene of lighting challenge come i will try realistic version of this fruit bowl, thanks for viewing^^


#272

hi all this is updated version of my fruit, just a little fix and some shader fix, this one should be final:D of my painterly look, maybe if i have time before another scene of lighting challenge come i will try realistic version of this fruit bowl, thanks for viewing^^


#273

hi,
may i know when is the last date for the submission . .? because my computer was corrupted for the past few days and i just saw the challenge . . anyways, i ;m gonna do it . . the posting looks awesome. . boosted already.
started my work.


#274

Go for it. There’s no real deadline. Although in February we’re going to start another challenge so everyone will be talking about that.

-jeremy


#275

Always keep in mind Douglas Adams immortal words vis-a-vis deadlines.

/Z


#276

Thanks for the car paint shader. I’m working on rendering the fruit bowl scene and using it on the bowl now. Is there a focus/offset type parameter to determine what it reflects somewhere? (like a reflection angle thing?)

-jeremy


#277

jeremy you rendering with mr i thought we will see some rfm action here :wink:


#278

hi as07 vbmenu_register(“postmenu_3196061”, true);
awesome job . .i love it. My only comment would be the grapes . . the transulency part didn’t work well i guess… looks a bit artificial . . other than that. . . its wonderful . loving it.


#279

Yes, rendered in MR. This is like all carpaint, for the bowl and the BG. I’m going to do a new BG I guess, I just got tired of making textures all day, bitmaps for all the fruits, so I put that shader on the BG so I could post something. Maya/MR nothing special going on:

-jeremy


#280

Awesome, you did a great job on the textures! I notice a bit of nickeling on the pear and the ask-dan fruits though. Maybe try out the subd approximation nodes on them (if it doesnt work out in the first place, try to physically triangulate the meshes).