I did some digging, and I found something.
I am using Maya 2018 and V-Ray 3.60.03.
In the first post, EyeLashes object applied a phong material, this may not be supported very well in V-Ray, So I apply a VrayMtl instead.


Obviously, transparency need to be inverted.
So I add a reverse node.


EyeLashes object itself looks okay, but shadow just not right, just like the first post.
reverse node is not the only way to flip transparency, there are others way, like remapColor node.


Now everything looks decent.
There are still some methods to flip transparency.
Such as:
- Adjust EyeLashes texture map file node, set Alpha Gain to -1 and Alpha Offset to 1
- V-Ray has a colorCorrection node, that one can flip transparency too
And all these methods won’t cause shadow problem, only reverse node does.
So I am curious, what happen?
reverse node is bugged or I can’t use it correctly?