Level Designer, Game Designer and Technical Artist - Portfolio Critique


#1

Hello. I’m looking at getting into the gaming industry. My skills hover between level designer, game designer and technical artist. I’m very proficient at figuring out how to get things to work inside engines. Right now I’m working on my own game in Unreal Engine 4 using only blueprints. I guess I’m just not sure the best way to show that off. I have screenshots of my project on my page and a video on the Reel page(2nd video).

I do have 3d models, but my level design work and behind the scenes work(scripting, making things work, general game design) is what I’m best at. So I’m focusing on that. Any feedback is appreciated. I’d like to start applying to a couple local studios, but I want to make sure things are in order first. Thanks.

My portfolio page.


#2

Alright, I did a little research and made some changes to my level after getting some input. Before I had the Exponential Height Fog setting on a little higher and tinted it blue. That has been tinted slightly green now and the fog intensity was scaled waaay down. I also had my Auto Exposure set to 1 and 1. I changed this to 0.5 and 2. I also ramped up my skylight intensity, directional light intensity and changed the color of the directional light. The trees were way too dense as well, so I adjusted the procedural settings and things are a bit more spread out.

It looks a lot better now, but I’m still seeking any critiques and feedback. Thanks.

Here’s the link to the screenshots I took.