lend me 3 mins for a Survey


#1

hi im just doing a quick survey for one of my classes and im doing it on the video game market crash of '83 & '84. and i would like some feedback. yes or no aswers are fine

Questions

  1. do you think the video game market is heading torwards another modern day market crash?

  2. do you think present video games are being released at a massive pace?

  3. do you believe indipendent game companies are the ones that introduce most of the new ideas and game play in the market?

thank you for taking your time on my survey

if you dont know what the video game market crash was you can read it here.


#2
  1. No. I think for the most part the industry is starting to stabalize into large companies that can take the ups and downs of the market. There isn’t many independant developers anymore (as compared to 5-10 years ago.)

  2. Yes. IMO this is attributed to an abundance of people able to make games (programmers, artists, designers) and the money is there to help speed up development. If i had my way I’d rather games take an 18month cycle rather than the current 9month cycle. There’s too many shotty games out, its rare to find a really good one imo.

  3. Yes. Its rare companies like EA, Square-Enix etc… will go outside of the tried tested and true.


#3

thx for answering, now i just need like 39 more and ill be good :smiley:


#4
  1. No for the following reasons:
    a) There wasnt really a crash in 83, 84. Graphics were very limited in tv consoles back then so that market would have never caught on big, it still mostly a curiousity compared to how console games are valued equally to movies now.
    b) There was sort of an mall arcade video game crash around 84 for good reason. People were shelling out 25 cents for about 2 minutes of game play on what I considered to be stupid games even for that time (like Pacman, Space Invadors, Frogger, etc).
    c) A lot of medicocre game designers and 3D modelers have gotten work in the last 5 years who produce low quality graphics/modeling simply for the high demand of the market to produce games. Now that the video game industry is recognized as a serious entertainment industry, there are universitys, art schools and video game design schools producing thousands of new talented people that will push out the people who have been making crap games for the last 5 years.
    d) Many game studios/publishing companys keep repeating themes and game storylines that were successfull in the past. I think there is a slight slowdown in sales now as video game buyers are not as willing to shell out big money ($50 +) for every new hyped title.

  2. I wouldnt say massive pace. There are still games with lower quality graphics that can be produced by just one or two people on a very low budget. And a lot of publishing companys willing to finance development of games just to get a slice of market share. As I said, the quality will improve as more people enter the industry and push out the mediocre studios.

  3. Yes, but it still takes a lot of backing from publishing companys to make a good quality game. But good quality studios can still make a name for themselves by their quality alone.


#5

Questions

  1. do you think the video game market is heading torwards another modern day market crash?

A-maybe not a crash as big as the one in the 80’s ( like virtually everyone involved in game lose job/money/died …but we will see in a near futur some “clean up” of genres…when 20 fps are released each 2-3 months, its too mush ( IMHO )

  1. do you think present video games are being released at a massive pace?

A- depends of the genres…the problems not [color=Red]ONLY the quantity, s’ the quality…exemple: silent hill 1 was a breacktrough, a new thing, the second was somewhat ok, the 3 was there for money and the fourth should have never existed…[/color]

  1. do you believe indipendent game companies are the ones that introduce most of the new ideas and game play in the market?

A-sometimes yes, sometime no. An independant company will need money to stay alive. Sometime the choice of creating a “known” game in an already established genre’s the difference between the life or death of the team.,we never know. big guns like nintendo put nintendogs,animal crossing or windwaker on the market, sega got the shenmue, sony give us music games and datting games ( really loved in japan) …

Thats my answers…

farewell


#6
  1. Not a crash, a reorganization. I see games in 10 years going strictly to web purchasing format. You can only buy games at big box stores, and the only corporate game store chain left, Gamestop, which ate up EB Games. Being a current retail chain manager, and being someone who ran a game store, I know it’s not possible to always have great employees behind the counter, and the biggest problem with the game store industry is, not perpetuating that stereotype of having the dumb teenager behind the counter who knows nothing, and is just busy picking his nose. IF you could buy the games directly from who made them, or at least from a website where you could accurately find out information on the game, rather than ask someone to only hear “I dunno, never played that one”, and than be left to your own devices. Imagine beging able to play a trailer, and look at reviews, and screen shots before making your decision.
    All the stores are dumping product, go to Toys R Us, and bring a shopping cart, and you can walk away wtih all you can afford, nothing more than 10 dollars. The stores are definitely cleaning house.
    Not everyone is going to be able to afford 3 systems for 500 dollars, so people are going to have to make choices. And unless I’m reading the wrong info, games are about as expensive as your average hollywood blockbuster these days, so a flop can easily sink a company. I am actually suprised to see them try to revive Tomb Raider, and I was equally suprised to see Shiny able to turn around and produce yet another Matrix game after the debacle that was Enter the Matrix.
    It’s getting more and more expensive to buy games, and to make games. And every new game has to top the last. Between Gears of War and Unreal for PS3, if you are going to want to make a successful FPS, you are going to have your work cut out for you.
    I tried to open my own game store not that long ago, only to find that my wholesale cost
    was 42 dollars per game, for a 50 dollar game. If I could buy a 50 dollar game for 20 bucks, I’d have a game store right now, and that’s why those stores are all upselling you magazine subscriptions, warranties, used games, and everything else.
    Being able to go to a strictly online system would cut all the distribution costs out of the budget, all you’d need is to have your game on a s erver for people to download and save to theri game system hard drives. You can charge half the cost of a disc based game, reach more people than ever before, the company that makes the system can profit off of download fees , in lieu of you having to pay them to sell your game on their system, if you make mistakes you can fix them easily and download patches. I think this is where it’s going to go. And if I was just making PC games, it’s just pure profit, no third party console manufacturer middle man to deal with.
  2. When one game succeeds, a million clones follow. Just look at GTA. We now have True Crime, 25 to life, 157 Ride or Die, Saints Row, Bulletproof, and another one by Konami that I forget the name of.When one FPS does well, dozens of clones follow. And the bigger issue is, you see more and more these days where a promising project comes out and is total garbage because they had to rush it to get it out in time for a system launch, or to get it out before Christmas, or when a movie it coincides with is coming out. But the market dictates the necessity of this. When people get done with one GTA game, they want another, and when there isn’t another, they’ll keep taking the next best thing until the next GTA is out, so everyone just rushes to ape the other guy’s game, and shoves out games to meet this need. And than there’s Blizzard… will I ever get to play Starcraft Ghost??
  3. I think it’s back and forth. If you are an indie, you gotta come up wiht something fresh and new to put your name on the map. Now I haven’t made games myself, but I would assume if you don’t have deep pockets, that it woudl be difficult to compete with a company that does.

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#7

1 - No
2 - Most of them
3 - Yes


#8

Little late, but you never said an time limit, so here I go…

1- No.
2- Yes and No. Varies from game to game.
3- YES! YES! and YES!
:wink:


#9
  1. Yes I do! It is a big industry now, past infancy and needs a wall to slow down. There is no other way!
  2. Yes once more!
  3. Yes for the third time. Indie Companies, often lack executive production or the eye for the need of the audience. Plus when lots of money are spend there is little room for new ideas or gameplay, cause the cost of loosing is huge. With an indie game the money are much less so the cost is not imperciptable!

#10

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