Hey guys,
So the short version of my question is: Is there a way to change an ikHandles’s pole vector end position without moving the joint chain?
I’ve been having some pole vector issues for quite some time in most of my rigs. In most of the tutorials I follow, the instructions say to place the PV control where the Knee is, move it forward on the Z axis, and then PV constrain the ikHandle of the leg to the control.
This method hasn’t worked for me in most of my rigs, so a friend of mine sent me a script that snaps a locator so where your PV Control should be placed.
Which helps with some of my rigs, but in the most current rig I’m working on, the pole vectors for my character’s legs are in front of her chest. The control still works, however any other animator who uses this rig hates that they are so high up from the knee’s actual position.
I’ve uploaded an image to this post if you guys want to see what I’m talking about. Thanks!
-Alex