So after reading through the pros and cons, I decided to learn 3d modeling on my own to become an environment artist.
I have a very loose curriculum to follow. It’s basically learn:
-modeling tools in maya
-texturing in photoshop
-zbrush
-UDK
I have a project (a game map idea) to help structure my workflow.
I bought an art fundamentals book from 3d Total for all the theoretical and artistic knowledge.
I’m starting to read through Maya’s user guide.
I even purchased a subscription to Gnomon workshop, and while i did find a couple of their videos helpful, it’s not that organized as digital tutors (tried DT’s trial).
–Still, I don’t know why i feel like I’m not learning anything now (I’m a month in). either 2 things happen:
- I’ll spend an entire day working on an asset but it feels like I’m doing tedious repetitive tasks mapping out a uv set, modeling, or troubleshooting poor geometry.
- I’ll jump around disorganized from tutorials online, gnomon videos, and maya’s user guide depending on what i am looking for (It’s VERY disorganized)
If anyone has learned game art independently (or not, just anyone experienced), I would greatly appreciate it if you gave some tips on how you organized some kind of curriculum for yourself.
