Nice work! It would be interesting if you make the bones also.
Learning to sculpt heads/faces
Well, It’s been a long time.
I’ve been just drawing arms for ages, but I was never satisfied with how the forearm turned out in the 3d. There’s so many f*cking muscles in that area. And then I was horribly sick so this is my first time in ZBrush in nearly two weeks.
And for the first time I’m actually happy with it.
Once again, out of respect for my own sanity, I’m going to move on from the forearms even though I know there’s still lots of room for improvement.
Hands!
The only preparation I did for this was four quick sketches of my own left hand. I haven’t hit the anatomy books or anything.
I tried to start this from zspheres but I couldn’t get decent topology on the base mesh. I ended up using shadow box. Unconventional, I know.
I figured out a way of starting with zspheres this time.
The hand turned out pretty blobby though. This may be a symptom of using dynamesh.
I didn’t use any reference at all for this hand, apart from the odd glance at my own limb. Tomorrow I’ll hit the anatomy books!
I’ve been super busy with college work and other commitments recently, so I’ve only had time to do the odd 2d sketch of my hand with a mirror.
This is my first sculpt in a while. It was fairly quick and dirty. The fingers are a bit dodge, looking at it now.
Hey! Good to see that you’re still working on your skills.
Something you could try that I think will help you a lot is to try to sculpt a recognisable head without and of the smaller features being defined. So no lips, or eyeballs/lids or nostrils, just strong bold shapes and plane changes. You’ve already done some sketches of skulls so try to keep these in mind as you’re working and google some reference for planes of the face.
Once you start to break down the regions of the face into their own simplified forms, you can then start to figure out how the connect to one another and the relationships that help define the head as a whole.
Hope that makes sense?
Good luck!
Sound for the advice AJ.
I was actually just thinking of something similar, but in 2D instead of 3D. By that I mean that I did a few sketches from photos online of faces, but I used charcoal and just put down big blocks of black or grey, no lines. It’s tempting to get caught up in detail with a line drawing.
These are taken from images on this page:
http://www.freshdesigner.com/figure-drawing-reference/
I also did a low detail sculpt of a face like said.
Is this the kind of thing you were talking about?
I actually already noticed some consistent mistakes I was making with area under the eye.
I’m back! I had a shit load of deadlines for college in the last month so I haven’t done any sculpting in a while.
Now that that’s all out of the way, I splashed out on Kingslien’s head anatomy course and produced this over the last few days.