Original post starts below.
Hello everyone. First, a bit of background. Feel free to skip, but it'll put the work below into context. I've been doing CG art for years. Without meaning to I started to concentrate on vehicles, which was cool, but I couldn't for the life of me create characters. Fast foward to last September, I started college and I also started to sketch people - I had NEVER drawn people before. A few months later (now), I'm deciding to concentrate on heads. I'm keen on learning the underlying anatomy, so I've done lots of drawings of skulls. You can see one below. I try to produce between two and four of these a day. [[img]http://i197.photobucket.com/albums/aa172/Temppe/2014_05_07Skull01_zps652085ca.jpg[/img]](http://s197.photobucket.com/user/Temppe/media/2014_05_07Skull01_zps652085ca.jpg.html) I also hunt around for random images of people on the web and try to copy them, trying as hard as I can to achieve a likeness (which is really hard!). [[img]http://i197.photobucket.com/albums/aa172/Temppe/2014_05_04Guy01_zps544f7dce.jpg[/img]](http://s197.photobucket.com/user/Temppe/media/2014_05_04Guy01_zps544f7dce.jpg.html) I also sometimes combine the above methods of practise - draw a head, then draw the skull underneath. [[img]http://i197.photobucket.com/albums/aa172/Temppe/2014_05_05Guy01_zpsb122b09a.jpg[/img]](http://s197.photobucket.com/user/Temppe/media/2014_05_05Guy01_zpsb122b09a.jpg.html) I've also tried doing this with photographs in Photoshop. That way I know that the image I'm tracing over is accurate (being a photo, not a drawing) but I find this really hard. Like, so far they've all looked terrible! My ultimate goal is to be able to freely sculpt characters in Zbrush, but I'm doing a lot of 2D work for two reasons. I've read here and elsewhere that working in 2D is better for learing anatomy, and also I want to be able to design characters on paper quickly before committing to sculpting them in 3D (do concept art, basically). Two days ago I rolled up my sleeves and plunged into Zbrush. I used ZSketch to generate a base mesh, then move elastic and clay tubes to build it up from there. Below is my fifth attempt. [[img]http://i197.photobucket.com/albums/aa172/Temppe/2014_05_07Head0105_zpsb04766d3.jpg[/img]](http://s197.photobucket.com/user/Temppe/media/2014_05_07Head0105_zpsb04766d3.jpg.html) [[img]http://i197.photobucket.com/albums/aa172/Temppe/2014_05_07Head0104_zps31e4b702.jpg[/img]](http://s197.photobucket.com/user/Temppe/media/2014_05_07Head0104_zps31e4b702.jpg.html) [[img]http://i197.photobucket.com/albums/aa172/Temppe/2014_05_07Head0103_zps6801468e.jpg[/img]](http://s197.photobucket.com/user/Temppe/media/2014_05_07Head0103_zps6801468e.jpg.html) [[img]http://i197.photobucket.com/albums/aa172/Temppe/2014_05_07Head0102_zps6b20d65b.jpg[/img]](http://s197.photobucket.com/user/Temppe/media/2014_05_07Head0102_zps6b20d65b.jpg.html) [[img]http://i197.photobucket.com/albums/aa172/Temppe/2014_05_07Head0101_zps2c4b6f18.jpg[/img]](http://s197.photobucket.com/user/Temppe/media/2014_05_07Head0101_zps2c4b6f18.jpg.html) In both the drawings and the 3D I'm deliberately avoiding details. I've done detailed drawings before, but I think it's waste of time if the basic forms are still iffy... This post is getting really long. Basically if anyone has any comments or criticisms (in fact I'm dying for constructive crits!) then fire away. I still have lots to learn, so I intend to update this thread with new material every day (right now I'm finishing college and getting a job for the summer so it's gonna be hard!).