I try to set my figures in some interessting perspectives these days. This is what happend with one of my experiments. I curious if you can figure out what is going on. I’m sure there are a lot of anatomy issues. I still struggle getting anatomy right especially in such weird poses. So if you have any suggestions I would love to hear them.
There’s an awesome book about anatomy by burne hogarth, It’s called Dynamic Figure drawing , or something among those lines. It is really good for drawing without reference.
Really nice sketches! I like the dancer one, is very dynamic.
On the last one her torso anatomy is not right, it looks like she has no ribs on her right side. The coloring is nice though, blonde and tanned skin is always great! …well…most of the times, if it’s not too fake lol
Hi Memorial-Strife and thanks for your comments.
I bought some books abut figure drawing from Matesi and Loomis which I can both recommend. But it will take me some time and practice to get better.
You are absolutly right about the torso of the girl. I just wonder why such obvious stuff never jumps to my eye when I’m sitting at the actual painting… maybe I should flip it more often to get a fresh view.
I like the landscape you posted. The view is nice, dynamic angle, the birds are an eye-catcher.
you need to add more depth clues, though.
Reserve the darkest tones for the foreground. Get much lighter and desaturated colours for the background. Loose any hard edges on far away objects. That way you get more depth into your landscape, you know?
For the image at the top of the thread… The character could have a lot more potential for “fitting in” based on the highlights on her face; she doesn’t seem to absorb the lighting behind her. The highlights should be more potent and lean closer to that orange sunburst type color in the background of the “trashy-city-scape”. That would help a lot–in addition to making her sketch style a little rougher.
The background is great though. That’s a fantastic technique, and I’d love to learn how you collaged all of that painting and photos together. (If I’m right.)
Thanks Mu for your comment. And you are absolutly right. I started with depth in mind but at one point in the process I started to divide the mountains, sky and the river on to layers and worked on them seperatly which ended with to hard contrast in the back area.
to avoid that I masket the elements and blured the mask at some places to blend the elements better together… I also added some details to the river to get rid of the straight and boring lines.
@asongforOphelia: Thank you as well for stopping by and commenting my stuff thats very helpfull. I will go back to the image with the destroyed city in the background and I will change the character completly I will exchange her with a more military looking spacesoldat something… While doing that I’ll try to use your advise to make the character more integrated.
What I did for the background is looking for images that suited my topic. I took a picture of a junkyard, a picture of some skyscrapers and a picture of a solarplant (energie). Then I started to blend them togther. Copie, rotate, blend. Cut our some pieces blending them in with some usefull layerstyles… and so on. Work randomly but try somehow to get where you want to go. For example keep the sky lighter then the ground. Then you start manipulating your result with custom brush work on what you see until you can clearly recognise it. Normaly I use some custom brushes for that with texture effects…
I would recommend you to just try it out it is fun.
I think that you could use the island rock in the river to really enforce the depth in the painting as it is stretching out into the z-axis.
If you apply all the major depth cues to it you can limit your work to that area and the whole thing will improve even more, i.e. make that rock lighter, less saturated, less contrasty the more it travels into the distance.
here’s an other one… I will continiue to work on that. I will add more leaves to the branch to cover the appel. Because now it is to domminant. And I may add a squirll which is biting to release the apple and safe the butterfly…
I’m not so proud about the foliage. But I have no idea how to do that in a better way right now. Also I would like to have a nice shadow-effect on him and the gras produced by the foliage, but I didn’t accomplish… Maybe I need to go back and start that all over again.
And this is just a slight update… I desatureted some parts and changed the island slightly to get a better feeling for depth.
I really like what you did to the landscape - also I am still in love with the birds in the foreground! They really convey a lot of depth and a light aerial feel.
With the painting above I was thinking “saturation shocker!” and felt there are some colours in the foliage and the grass missing which should reflect it’s daytime… blues mainly. If it’s not a bright day, then the colours should be much more subtle.
I can’t make a visual suggestion, but there was a Paintover Thread by Stahlberg(!) in the workshop and tutorial section of the anatomy forum which you should:
check out! Just by looking at past paintovers you can learn a lot about colour balancing, light arrangement and improving on good concepts
use! Maybe post a pic when the rules allow (you have to mind a queue of some sort) and have your painting improved by a pro!
here are some of the speedpaintings I did for the daily speedpainting thread.
I hope I can get some other feedback from you guys since not everybody follows the daily speedpainting thread. All from photoreference
hey tednindo I love your work, especially the girl at the sofa, and the purple “man”?, and also im sorry because i started at daily speedpaintings but I have been really bussy and I couldnt work at it… i hope to paint again in a few days, although i would prefer to learn a bit on 3d modelling now its summer because painting i “know” more or less, but i have to improve a lot, and i could practice while I study but 3d modelling takes more time and i think i wouldnt be capable to study and learn 3d modelling XD
cheers, and hope to see you soon at daily speedpainting:beer: