My nephew is very interested in learning 3D graphics and physics programming. I enocuraged his interests in programming a few years back and he wants to move on to the next thing, i.e. 3D graphics programming.
I pointed him in the direct of physics engines and he wants to work with PhysX, so I came up with what I thought might be a relatively simple task and told him that if he completed it, I’d get him a gift certificate to a store he likes to shop at.
However, he’s become a bit frustrated and doesn’t know how to get a handle on the task. What I’ve asked him to do is create a sphere and give it the physical property of a liquid and give the user the ability to change the density of the liquid. Then allow the user to drop the sphere of liquid on the “ground” and watch it splatter. This seemed easy enough, but perhaps I was wrong.
With all the experience people here have with this type of programming, what is the best place or book to get him in order to get him started with a phsyics engine like PhysX (at this point any one might do, just to get him going)?
Having read through some of the discussions here, Maya seems to come up frequently. But it’s not clear whether that’s just a way to create graphics or if it has an associated physics engine as well?
And if getting him a copy of Autodesk is a good idea, what is the best book or online tutorial for him to use to get him started with a simple project like the one above?
Thanks in advance!
