I know what you mean, but that was not what i was pointing at. It was about that somebody said literally nobody uses C4D for game assets. Wich is not true. C4D is used for game assets as a fact. And not just here and there. I have seen it.
If it makes sense and in what scope, if there are better solutions around, and if just as a one trick tool in the pipeline or as the all in one solution is a completely different chapter then. And that’s a discussion that i will surely not want to lead here. It doesn’t lead to anywhere anyways.
Maybe one thing. AAA is just a super tiny fraction of game development. Even single A is. I would say 90 % games is nowadays low quality casual content in the scope where you don’t even need a normalmap. The market is very wide, with lots of target platforms and game ideas. From Pong to MMO. There are games that uses low poly flat shading as a style. And the hyperrealistic content is nowadays Megascans libraries.