Hi guys. I’m a 3D artist and I usually do architectural rendering, but I like to do creative work in freelance, and tackle just about anything. Like many 3D artists, I started with Maya (never again), and after 2 years of Maya, I wanted to try out other softwares and moved onto blender. I’ve been using blender for about a year and a half and I absolutely love it. C4D, from what I see online, has a really nice community producing great looking renders, and that definitely gets me wondering what C4D is like at high level. I wonder if there is any worth for me to learn it at this point?
What attracts me to C4D, from what I’ve seen is:
- Faster rendering than Cycles (blenders internal render engine)
- More access to other render Engines
- More parameters to control lights (compared to blender)
- Established as a common tool for studios
- Better physics (especially soft-body dynamics)
- Mature software with masterclass’s
So there are some nice gains to be had I think, however I have my concerns:
- I love blender and do not feel constrained by it in anyway.
- C4D often requires many expensive plugins to get get more functionality in some areas
- Trial versions of C4D seem to expire pretty fast, and there is no “apprentice version” like Houdini has.
- I’ve heard some C4D users say they don’t like the “direction” C4D is taking.
- I’ve head the way C4D deals with some things are not easily translated into other engines, aka. that some parts of the workflow are only meaningful within C4D.
- Learning C4D after blender might be a BIT samey-samey.
“Direction” is a very important factor me in 3D software. I don’t support autodesk very much these days because I don’t like where the company is going and what they are doing with their products, mainly Maya and 3ds max. I like blender, having started learning it on the cusp of 2.8, and a lot of wonderful things coming in the future. Blender intends to go fully nodal, not entirely different from houdini. It already has ground work in it that you can use right now called “animation nodes”, which give blender great mograph capability. At first, I was skeptical they could achieve a fully procedural workflow, but the more I learn about blender and, most importantly, the people who work for it, I’m certain they can, if not slowly. This combined with many other wonderful plans for blender makes me support it, and really enjoy my stay in the blender community.
So what can be said about C4D’s future? I don’t know, I’m not a user, that’s why I’ve come here, and I hope to have a frank discussion over what it is that people love about C4D so I can learn more about it. Talk about about what makes C4D great and compare it over blender if you know anything about it. The more info the better!
Also as a side note, I have tried Houdini and have a decent grasp on it. It’s much the whole package but I think for my line of work, as I don’t really aim at very large studios, it might be a bit overkill for me.
I wonder if there is any worth for me to learn C4D at this point?