Lead Environment Artist


#1

[font=Arial]Position: Lead Environment Artist[/font]

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The Lead Environment Artist oversees the work of a team of environment artists and is responsible for setting and maintaining the aesthetic and technical quality bar for the environment art team.

[font=Arial]Responsibilities:[/font]

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[li]Oversees the work of a team of Environment Artists on a daily basis, effectively communicating art direction, as well as delivering constructive feedback to work in progress.
[/li][li]Makes a significant direct contribution to the creation and delivery of art assets (modeling and texturing).
[/li][li]Works closely with the Art Director to establish the aesthetic and technical standards for environment art on the project.
[/li][li]Resolves timeline and artistic discrepancies promptly and professionally with the Art Director and the Production team.
[/li][li][font=Arial]Develop and escalate ongoing feedback and debugging for improvements of process and tools.[/font]
[/li][li]Quickly disseminate and communicate pipeline issues and solutions, and technical guidelines for character art creation.
[/li][li]Manages, mentors and coaches staff, including writing and delivering performance evaluations for all direct reports.
[/li][li]Leads by example, demonstrates, communicates and exemplifies clear expectations for quality of work, productivity, communication and professionalism to the team.
[/li][li]Maintains and communicates a strong knowledge of innovative game production technologies and the capabilities/limitations of these technologies as they relate to the project goals.
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[font=Arial]Required Skills & Abilities:[/font]

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[li][font=Arial]5+ yearÂ’s previous experience in as a Lead Environment Artist within gaming or related industry. [/font]
[/li][li][font=Arial]Excellent understanding of the production and development cycle and experience in cross-platform development.[/font]
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[li][font=Arial]Advanced working and technical knowledge of 3D Max.[/font]
[/li][li][font=Arial]Advanced knowledge of 2D photo manipulation and painting software (i.e. Photoshop).[/font]
[/li][li][font=Arial]Solid experience in leading a team of artists and planning schedules.[/font]
[/li][li]Diplomatic and inspirational communicator[font=Arial], open to feedback and constructive evaluation.[/font]
[/li][li][font=Arial]Seasoned listening skills.[/font]
[/li][li][font=Arial]Team player with a positive attitude and influence on others.[/font]
[/li][li][font=Arial]Drive and high motivation to be the best.[/font]
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[font=Arial]Desirable:[/font]

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[li][font=Arial]Degree/diploma/certificate or demonstrated skills in art discipline.[/font]
[/li][li][font=Arial]Genuine enthusiasm and interest in playing and creating video games[/font].
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[font=Arial]To apply, please visit our website at www.bluecastlegames.com[/font]

[font=Arial]Or email: jobs@bluecastlegames.com[/font]

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[font=Arial]You can forward your demo reel in CD/DVD format to:[/font]

[font=Arial]Blue Castle Games Inc. P.O.Box 30592, RPO Brentwood, Burnaby, BC V5C 6J5 [/font]

[font=Arial]Or include your demo website address on your resume. [/font]

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#2

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